AppGrowing Global

  • 返回官网
  • 广告素材搜索
  • App推广排行
  • 价格
  • 产品介绍
  • 注册
  • 语言
  1. 首页
  2. brief
  3. 正文

Advertising Strategy Analysis of Last Asylum: Plague|AppGrowing

2026年4月17日 582点热度 0人点赞 0条评论
37GAMES GLOBAL’s new 4X apocalypse survival strategy title, Last Asylum: Plague, has broken out in the crowded SLG market with its unique medieval plague theme and an easy-to-learn idle arcade mini-game.

In March this year, the game’s revenue surged nearly 11-fold, directly driving a 28% month-on-month increase in 37GAMES GLOBAL’s revenue and securing the company the No.7 spot on the revenue chart. It has become another global phenomenon for the publisher following Puzzles & Survival.

This article draws on AppGrowing data to examine the game’s advertising strategy.

Advertising Overview

According to AppGrowing, Last Asylum: Plague launched a total of 21,821 ads across 87 regions and 17 media platforms from March 1, 2026, to April 20, 2026.

According to AppGrowing's data, Rewarded advertisements accounted for approximately 36.36% of total ad placements. UA via rewarded contexts and in-app retention/monetization through rewarded mechanics. Rewarded placements can deliver engaged users at lower CPI but may yield variable LTV depending on user intent.

Creative formats mainly consisted of image, which made up about 52.83% of all creatives.

Primary Platforms

Last Asylum: Plague concentrated its media spend on Yandex, which captured more than 20% of total placements.

Strong Yandex presence implies a focus on Russian-speaking and CIS markets where Yandex remains a major ad inventory source. 37GAMES GLOBAL may have identified efficient conversion funnels via Yandex or partnered with regional UA agencies.

Ad Volume Peaks

Last Asylum: Plague has maintained a steady advertising volume, with daily ad impressions generally exceeding 3,000.

The volume peaked on April 5 at 6,499 impressions. A spike likely corresponds with a major campaign push—soft launch expansion, a global launch event, in-game event, or promotional partnership. Peaks may also align with seasonality, competitor moves, or paid UA budget reallocation to acquire top-of-funnel users quickly.

Conclusion

AppGrowing’s data shows Last Asylum: Plague executing a high-scale, diversified regional launch with image-led creatives and a notable Yandex focus. These choices reflect common SLG UA tactics—rapid testing, market arbitrage, and event-driven spikes—to drive installs and chart rankings. Marketers should balance scale with creative depth and channel diversification to convert initial volume into long-term revenue.

MORE:

  1. Vizta Games' New Strategy Game Strategy Analysis | AppGrowing At the end of last year, Vizta Games launched its new strategy game Magic Chess: Go Go in multiple regions...
  2. Advertising Strategy Analysis of MARVEL Mystic Mayhem | AppGrowing MARVEL Mystic Mayhem, a new superhero IP mobile title co-developed by NetEase and Marvel, officially opened pre-registra […]...
  3. Advertising Strategy Analysis of Destiny: Rising | AppGrowing Destiny: Rising is a sci-fi RPG shooter mobile title jointly developed by NetEase and Bungie, based on the Destiny IP...
  4. Advertising Strategy Analysis of Chaos Zero Nightmare| AppGrowing Recently,Chaos Zero Nightmare,which was published by Smilegate Holdings, Inc. has achieved remarkable success, ranking i […]...
标签: 暂无
最后更新:2026年4月17日

libinbin

这个人很懒,什么都没留下

点赞
< 上一篇
分类
  • Adspy
  • Advertising Analysis
  • Advertising Media Analysis
  • brief
  • Data Reports
  • Exclusive Interview
  • Latest Events
  • Mobile Game Analysis
  • Monthly Report
  • news
  • Product Features
  • Regional Analysis
  • White Paper
  • 产品功能
  • 优化师投稿
  • 地区分析
  • 平台分析
  • 应用分析
  • 快讯
  • 手游分析
  • 数据报告
  • 最新活动
  • 月度报告
  • 白皮书
  • 行业专访
最新 热点 随机
最新 热点 随机
Seasonal Game Creatives Are 2.1% of Video Ads and Split Three Ways AI App Video Ads Prove the Output, Then Ask for Nothing Inside Voodoo's Portfolio: 17 Titles, Four Take 60% of the Ads Gossip Harbor Lost Three Quarters of Its US Creative Pool While Japan Held Localized Game Creatives: What Changes Beyond the Language Track Ranked by Ads Instead of Creatives, the Same 20 Games Reorder Completely
When Download Rankings and Ad Rankings Diverge: What to Check FirstHow Creator-Style UGC Hooks Are Reshaping Mobile Game AdsWhy Interrogative Choice Openers Scale in Puzzle and Deduction Game AdsDeliberate-Fail Openers in Casual Game Ads: Where the Hook Crosses the Promise LineHow Fantasy MMORPG Launch Ads Use Bundle Reveals and Founder PacksHow to Review Health and Medical App Ad Claims Before Launch
Use Game Tags to Enhance Vertical Search Power & Precise Positioning in The Market Segment 6-8月韩国市场 RPG 手游买量洞察,本地化创意四大趋势 掘金千亿市场,社交直播赛道投放观察 Deliberate-Fail Openers in Casual Game Ads: Where the Hook Crosses the Promise Line How Quantified Reward Endings Make Game Ad Proof Feel Earned Moon Active Travel Town: Advertising Strategy Analysis | AppGrowing

Follow Me
  • facebook
  • twitter
  • linkedin
  • youtube
  • medium

Copyright © 2021 App Growing Gloabl. All Rights Reserved.