AppGrowing Global

  • Home
  • Ad Creatives
  • Top Apps
  • Product Feature
  • Pricing
  • Sign Up
  • EnglishEnglish
    • 中文中文
  1. Home
  2. Adspy
  3. This article

Inside Voodoo's Portfolio: 17 Titles, Four Take 60% of the Ads

2026年10月22日 5Browse 0Like 0Comments

Voodoo's developer record lists 346 brand entries, but only 17 ran ads in the 30 days to October 21, 2026, for a combined 350,480 ad instances. Four titles — Paper.io 2, Castle Busters, Hole.io and Mob Control — account for 209,676 of them, or 59.8%. The top title runs 11.6 times the ad volume of the smallest. Reading a publisher through its flagship is how you miss which titles are actually being pushed.

How concentrated is this portfolio?

Four of 17 titles take roughly 60% of the ads; the other 13 share 40%. That is more concentrated than the usual picture of a hyper-casual publisher spraying tests across a wide field.

The tail is not noise either. Loop Sort (15,404), Marble Sort (25,050) and Monster Survivors (18,733) all clear ten thousand and sit in a second tier that could move up within a month.

That shape matters if you plan to benchmark against the publisher. A four-title core means roughly 60% of the company's visible ad output sits behind a handful of creative libraries, so a teardown of the top four covers most of what you will actually meet in auction. The remaining 40% is where format experiments happen, and it is cheaper to watch than to copy.

Ad volume across the 17 active titles

Bar chart of the six largest Voodoo titles by ad volume, led by Paper.io 2 at 57,031 ads and showing four titles above 48,000.
Top six Voodoo titles by ad instances, 2026-09-22 to 2026-10-21. Source: AppGrowing Global Advertising Intelligence.

Why does "look at the flagship" mislead?

Because the flagship's position says nothing about the portfolio. Mob Control runs 48,058 ads and ranks fourth, not first; Paper.io 2 leads at 57,031. Rank by brand recognition and you will misplace the ad weight entirely.

Searching the publisher name has its own trap: a query for "voodoo" returns adjacent brands such as Crazy Kick or BeReal rather than Voodoo's own portfolio, which is why developer-level data has to come from the developer record rather than from a name search. That single step is also what turns a vague "they publish a lot of games" into a list you can rank, band and re-check monthly.

Is Sand Loop worth a separate look?

Yes. Three sand-related keywords — sand blocks, sand block and sand — entered the weekly search-interest ranking at the same time, and Voodoo owns Sand Loop: Color Sort Puzzle at 8,580 ads, near the back of the second tier.

The mapping is useful but loose: search interest can point at a product family, yet only the publisher list tells you which title actually carries the spend. A keyword is not a product ID, and the gap between the two is where most competitor watchlists drift.

How should a publisher list drive monitoring?

Three steps. First, split titles into three bands by ad volume: above 40,000 (core), 10,000 to 40,000 (second tier), below 10,000 (watch). Second, compare creative structure only within a band, because cross-band comparisons mislead. Third, re-sort monthly — hyper-casual portfolios rotate fast, and last month's second tier is often this month's core.

What not to do: do not read 346 brand entries as 346 active products; do not treat ad count as spend; and do not read a developer total as any single title's intensity.

One more caveat worth stating plainly: a 350,480 total is a count of ad instances across geographies. It tells you how widely the portfolio is distributed; it says nothing about whether those ads worked, and it cannot be converted into a budget estimate without a price model this dataset does not contain.

Want a portfolio view of your competitors?

Get a free benchmark check based on your specific app or game category.

 

MORE:

  1. How to Monitor a Publisher Portfolio Instead of a Single Game To monitor a competitor properly, query the developer or publisher portfolio rather than one title, then read two signals: concentration...
  2. Which Mobile Games Are Scaling Ads With Fewer Creatives in 2026? When a competitor's ad activity rises, UA teams often answer by requesting more creative output. The current data shows another...
  3. Why Do Game Ads Change Across Pre-Registration, Launch, and LiveOps? Game ads change across the lifecycle because the next action expected from the audience changes. Pre-registration sells a future promise,...
  4. Why Interrogative Choice Openers Scale in Puzzle and Deduction Game Ads To build a question-style opening, treat the question as the targeting device and the option set as the retention device....
Tags: Publisher Analysis ua
Last updated:2026年10月22日

hesiyan

The man was lazy and left nothing behind

Like
< Previous
Categories
  • Adspy
  • Advertising Analysis
  • Advertising Media Analysis
  • brief
  • Data Reports
  • Exclusive Interview
  • Latest Events
  • Mobile Game Analysis
  • Monthly Report
  • Product Features
  • Regional Analysis
  • White Paper
Newest Hotspots Random
Newest Hotspots Random
Seasonal Game Creatives Are 2.1% of Video Ads and Split Three Ways AI App Video Ads Prove the Output, Then Ask for Nothing Inside Voodoo's Portfolio: 17 Titles, Four Take 60% of the Ads Gossip Harbor Lost Three Quarters of Its US Creative Pool While Japan Held Localized Game Creatives: What Changes Beyond the Language Track Ranked by Ads Instead of Creatives, the Same 20 Games Reorder Completely
让 AI 试玩 840 万条可玩广告,素材分析该换个玩法了Same Genre, Three Creative Playbooks: How Leading Publishers Win Three Different Audiences in Merge-2 Mobile Games8 月应用月报:AI 短剧成为新竞争点,掌阅《PopoVibe》素材策略分析September 2026 Gaming Advertising ReviewTop Mobile Games by Creative Volume in the US, Japan and Korea: October 2026What Replaces the Install CTA in TikTok Mini Games Ads
IYAGAME's New 4X Game Lands of Jail Strategy Analysis | AppGrowing What Is CPM in Mobile App Advertising? Anticipating Peak Demand Periods in Advance: Leveraging the Power of Pre-Register Calendars for Successful Mobile Game Marketing AppGrowing: The Ad Spy Tool for Successful Puzzle Games Marketing Newly Released Garena Undawn Dominates Southeast Mobile RPG Market July 2024 Mobile Game Advertising Review: Tencent Enters the Top Ten Advertising List, Leniu Games Expands with Norse Mythology MMO
Follow Me
  • facebook
  • twitter
  • linkedin
  • youtube
  • medium

Copyright © 2021 App Growing Gloabl. All Rights Reserved.