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Rethinking Bilibili's Game Strategy: How Lightweight Titles Are Reshaping Its Global Presence

2025年11月7日 746点热度 0人点赞 0条评论
In recent years, Bilibili's ACG games have struggled, with more than 10 titles discontinued. Among the shutdowns are notable titles like "Strode," featuring 3D aerial combat, and "千年之旅:ELF," known for its extreme ML theme.

Recently, AppGrowing found that Bilibili's casual ACG game Trickcal: Chibi Go released overseas on October 9 and quickly climbed to the top of the iOS free charts in Japan. The game has already surpassed $1 million in revenue, with over 60% coming from the Japanese market.

The success of 'Trickcal: Chibi Go' appears to be breaking the stereotype of Bilibili's 'ACG Game Depression.'

 

01. Korean Audience Base + Differentiated Themes

Actually, the achievement of 'Trickcal: Chibi Go' should not be entirely unexpected.

You might not be familiar with the game's name, but it’s very likely you've seen its 'puffy, cute face' emoji of chibi characters on social media.

As shown in the emoji, the game’s characters are characterized by round, plump 'puffy faces,' with cheeks that look soft enough to pinch. This exaggerated design gives the characters a strong cute appeal and friendliness, making it a core visual element of the game.

Additionally, the game leverages Live2D technology to realize fully interactive face-pinning features across all scenarios. When players pinch the face, triggers like blushing or puffing cheeks are activated, and during dialogues, face-pinning can interrupt character lines.

This highly engaging gameplay not only enhances the game’s stress-relief aspect but also has led to a large number of player-created emoji packs, forming a unique social sharing effect.

Many of these fan-made stickers feature popular in-game characters redesigned by players, helping Trickcal: Chibi Go beyond gaming communities into mainstream social media. This organic spread has cultivated a deeply engaged, almost IP-like fanbase around the game.

Epid Games (the developer) VP 심정선 stated in an interview that to boost the game’s IP influence, they are actively producing and promoting related merchandise, aiming to break through the circle of gamers and generate an IP effect. Thanks to this, the game has maintained stable monthly revenue in the tens of millions USD even two years after its Korean launch.

Moreover, 'Trickcal: Chibi Go' offers a relaxed and casual gaming experience, blending auto-chess strategy with turn-based combat. Players strategically match character skills and traits to win battles.

Although this may sound somewhat complex, the game supports automatic battles and level sweeps throughout, making it much more accessible.

Generally, as long as players develop their characters and find suitable team compositions, they can easily proceed with the game.

The methods of acquiring characters are similar to other ACG Games—through gacha pulls. However, 'Trickcal: Chibi Go' has eliminated limited-time gacha pools, with all characters permanently available, encouraging players to enjoy the game casually.

The game adopts a light development system. A core combat power mechanic is the color palette (similar to talent trees), where each character has a unique interface. Players unlock attributes by consuming crayons, which are mainly obtained through missions and dungeons. Daily missions take only about 10 minutes, requiring minimal effort.

JJoy, Head of Game Publishing at Bilibili, pointed out that the current ACG game market is trapped in a tech arms race, with developers fixated on open worlds and graphical fidelity. Yet player fatigue and spending concerns continue to rise. Games like 'Trickcal: Chibi Go' with their relaxed art style and low-intensity gameplay can stand out amidst homogeneous competition."

 

02. A “less but high-quality” ads strategy

 

According to AppGrowing, 'Trickcal: Chibi Go' initially launched with a maximum of 1,312 ad creatives within the first few days. Currently, daily ad spend does not exceed 100 creatives. However, it is worth noting that although the game's paid promotion is quite moderate, the content is meticulously crafted, emphasizing a “less but high-quality” strategy.

For example, capitalizing on its established Korean player base, Bilibili skillfully tailored ad creatives for the global launch. According to AppGrowing, most of the creatives for 'Trickcal: Chibi Go' openly feature slogans like “Korean addictive game hits the market” within the first 3 seconds, effectively capturing target users' attention.

Moreover, the creatives incorporate recognizable landmarks such as Tokyo Tower, Shibuya, and Taipei 101 relevant to the launch regions, helping the game better integrate into local markets.

The game also pays special attention to voice actor culture, which is reflected in the ad content. For instance, the portrayal of “Yumi,” voiced by the clear and sweet tone of Marika Kohno, paired with lines like “fate-like feelings” and “the moon I’ve been searching for,” successfully ingrains the mystical, elegant character into users' minds.

Trickcal: Chibi Go’s marketing efforts also extend to mainstream social media platforms like Bilibili and YouTube, partnering with several KOLs, including popular virtual YouTubers within the otaku community. These partners highlighted the game's 200-free-gacha newbie reward through live demonstrations, with engaging gacha (loot box) demonstrations to boost viewer participation and conversion.

At this year’s Tokyo Game Show , Trickcal: Chibi Go attracted significant attention with “muscle-bound dudes + cosplay of game characters” outfits, capturing the interest of many attendees. This playful approach effectively conveyed the game’s “light-hearted” and “prankster” themes in a humorous way.

As an experienced publisher of ACG titles, Bilibili has mastered precision targeting. Its low-cost user acquisition strategy perfectly complements the game's casual nature—achieving steady growth without relying on heavy marketing spends, while maintaining strong cost efficiency.

 

03. Accelerating Overseas Game Expansion

 

In July last year, during an investor forum, Bilibili publicly stated that it is accelerating its overseas gaming market expansion, positioning “agency and going global” as its core strategy. The company highlighted that it is currently in the third “five-year plan” for gaming, maintaining a dual approach of “self-developed and agency” titles, and continuously developing games favored by young players.

Bilibili's financials reflect strong overseas growth, with gaming revenue surging 76% YoY in Q1 and 60% in Q2—clear evidence of its successful global expansion strategy.

However, Bilibili faces a pressing challenge in new game supply. Aside from the mobile SLG '三國:謀定天下', released last year, there have been few successful new launches lately. The company’s mobile game revenue still heavily depends on two long-standing hits: 'Fate/Grand Order' and 'Azur Lane', highlighting a single-structure issue that urgently needs to be addressed through successful new titles.

Currently, Bilibili is adjusting its overseas product strategy with a “light and heavy” product mix developed over recent years:

On one hand, it is licensing top-tier Japanese anime IPs like 'Jujutsu Kaisen Phantom Parade', preserving original storylines and character settings, and employing turn-based combat similar to Fate/Grand Order, which leverages the IP’s global influence and classic gameplay to penetrate overseas markets. The game topped the Japanese iOS charts on its second day and achieved an annual revenue of 1 billion RMB.

On the other hand, Bilibili has launched innovative, visually unique casual games such as 'Escape from Duckov', which achieved impressive market performance with its lightweight design. The game has performed remarkably well, with sold over 1 million copies, topping Steam's bestseller list in China and ranking third globally.

“Seizing the opportunity of product and player youthfulness will be an important driver of the industry's growth over the next decade,” said Yu Yang, Deputy General Manager of Bilibili’s Game Publishing Center.

By targeting young markets and creating diverse game themes, the company aims to push more of its self-developed titles overseas. Meanwhile, it will continue to seek “potential stocks” like Trickcal: Chibi Go for agency distribution globally. Through an increasingly mature overseas distribution system, Bilibili plans to pursue both self-developed and agency-based growth simultaneously.

Whether it is Escape from Duckov’s one million units sold or the successful overseas launches of Jujutsu Kaisen Phantom Parade and Trickcal: Chibi Go, Bilibili’s proactive overseas expansion efforts in recent years have injected new vitality into its gaming business. All signs indicate that Bilibili is gradually reshaping its brand image in the game market through differentiated products and international deployment.

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标签: Advertising digitalmarketing GameMarketing marketresearch MobileGames mobilemarketing UserAcquisition
最后更新:2025年11月7日

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