AppGrowing Global

  • Home
  • Ad Creatives
  • Top Apps
  • Product Feature
  • Pricing
  • Sign Up
  • EnglishEnglish
    • 中文中文
  1. Home
  2. brief
  3. This article

Advertising Strategy Analysis of Etheria: Restart | AppGrowing

2025年6月5日 872Browse 0Like 0Comments

Recently, Etheria: Restart, developed by XD Entertainment and built on Unreal Engine, officially launched worldwide.

As a visually stunning anime-style team-based RPG, the game quickly broke into the top three on the U.S. iOS free game charts—an impressive feat for a new IP in a competitive category.

In this article, we analyze Etheria: Restart’s global user acquisition strategy based on data from AppGrowing.

Advertising Overview

According to AppGrowing, Etheria: Restart ran a total of 1,070 ads across 41 regions and 7 major ad platforms.

  • Rewarded Video emerged as the dominant ad format, accounting for nearly 50% of all placements.

  • This was followed by In-Feed Ads, which made up more than 30%.

In terms of creative formats, the campaign leaned heavily on video assets, with over 96% of all creatives being video-based:

  • Standard video accounted for nearly 92%

  • Vertical video made up about 4%

Ad Volume Trends

The game began limited ad testing in early April, with daily creatives capped at under 30 groups.

In early May, roughly a month ahead of its global launch, ad volume ramped up rapidly, peaking at nearly 500 groups per day.

Surprisingly, in the final days leading up to launch, ad spend was dialed back, with daily ad volume dropping below 200 groups.

Preferred Ad Platform

Etheria: Restart relied primarily on Google Ads, which accounted for 65% of its total media spend.
Meta Ads came in second, contributing about 33% of the campaign’s total ad volume.

Conclusion

AppGrowing’s analysis reveals that Etheria: Restart deployed a nuanced and diversified advertising strategy—tailoring its creatives and media mix to drive impact across different regions and platforms.

We hope this case study offers useful insights for marketers and publishers aiming to refine their own global UA strategies. In a landscape where user acquisition is increasingly data-driven and competitive, learning from the best-performing campaigns can make all the difference.

MORE:

  1. Advertising Strategy Analysis of Game of Thrones: Kingsroad | AppGrowing Netmarble has officially launched Game of Thrones: Kingsroad, a fully licensed MMORPG developed under HBO’s globally recognized Game of Thrones...
  2. Advertising Strategy Analysis of Seven Knights Re:BIRTH | AppGrowing Netmarble’s Seven Knights Re:BIRTH (세븐나이츠 리버스) recently launched in South Korea, swiftly climbing to the top of both the Google...
  3. Lilith Games ' RPG Game AFK Journey: Advertising Strategy Analysis | AppGrowing AFK Journey, an RPG developed by Chinese publisher Lilith Games, has recently achieved notable success in multiple global markets. This...
  4. NetEase's New Game Once Human Strategy Analysis | AppGrowing At the end of April, NetEase officially launched the mobile version of its open-world survival game Once Human. Prior to...
Tags: Chinese Developers Mobile Advertising Mobile Game Advertising
Last updated:2025年6月5日

weng, zitao

The man was lazy and left nothing behind

Like
< Previous
Next >
Categories
  • Adspy
  • Advertising Analysis
  • Advertising Media Analysis
  • brief
  • Data Reports
  • Exclusive Interview
  • Latest Events
  • Mobile Game Analysis
  • Monthly Report
  • Product Features
  • Regional Analysis
  • White Paper
Newest Hotspots Random
Newest Hotspots Random
Seasonal Game Creatives Are 2.1% of Video Ads and Split Three Ways AI App Video Ads Prove the Output, Then Ask for Nothing Inside Voodoo's Portfolio: 17 Titles, Four Take 60% of the Ads Gossip Harbor Lost Three Quarters of Its US Creative Pool While Japan Held Localized Game Creatives: What Changes Beyond the Language Track Ranked by Ads Instead of Creatives, the Same 20 Games Reorder Completely
让 AI 试玩 840 万条可玩广告,素材分析该换个玩法了Same Genre, Three Creative Playbooks: How Leading Publishers Win Three Different Audiences in Merge-2 Mobile Games8 月应用月报:AI 短剧成为新竞争点,掌阅《PopoVibe》素材策略分析September 2026 Gaming Advertising ReviewTop Mobile Games by Creative Volume in the US, Japan and Korea: October 2026What Replaces the Install CTA in TikTok Mini Games Ads
State of Survival: Zombie War | Mobile Game Ad Analysis The Secrets Behind NBA Infinite’s Global Success: An Advertising Intelligence Analysis by AppGrowing How Did Tencent Games Perform Over The Past Year? Casual Mobile Game Ads Idea in 2022 How to Find High-Priority Short Drama App Ad Hooks From Competitor Data November 2024 Mobile Game Advertising Review:Infinity Nikki Surpasses 30 Million Global Pre-Registrations
Follow Me
  • facebook
  • twitter
  • linkedin
  • youtube
  • medium

Copyright © 2021 App Growing Gloabl. All Rights Reserved.