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hyper casual games
Mobile Game Analysis

Why Did Tencent's Subsidiary Miniclip Spend $1.2 Billion To Acquire An IAA Mobile Gaming Company?

Tencent’s subsidiary Miniclip recently announced a $1.2 billion acquisition of Easybrain from Embracer Group, with the d […]

2024年11月29日 0条评论 2145点热度 0人点赞 weng, zitao 阅读全文
Data Reports

Casual Mobile Game Ads Idea in 2022

Over 7000 casual games have been screened out according to certain aspects: convenience to obtain, simplicity to operate for new users, lower time-consumption, and hardware.

2021年12月21日 0条评论 7853点热度 0人点赞 App Growing Global 阅读全文
Data Reports

Squid Game - The Latest Hyper Casual Currency Craze

Recently, Netflix’s popular series “Squid Game” has become the most popular episode. A group of debt-laden people were desperate, forcing to participate in six childhood games, and players who cleared the game could take away 45.6 billion won.

2021年11月3日 0条评论 5971点热度 0人点赞 App Growing Global 阅读全文
Data Reports

Top New Casual games in American | Mobile Advertising Analysis

In these two lists, there are at least 9 games that can be confirmed coming from Chinese publishers, including Yaoji Technology, Doodle Mobile, Happy Elements and other well-known manufacturers, as well as many small and medium-sized manufacturers.

2021年9月11日 0条评论 7373点热度 1人点赞 App Growing Global 阅读全文
Data Reports

Misleading Ads of Gardenscapes|3 Billion Revenue!

According to the data from Sensor Tower, since its launch in August 2016, global App Store and Google Play players have paid more than 3 billion dollars in Playrix “Gardenscapes

2021年9月9日 0条评论 10533点热度 0人点赞 App Growing Global 阅读全文
   
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