Based on advertising data from 50 countries/regions and 28 global media platforms, AppGrowing analyzed the key characteristics of global mobile game user acquisition activity in August 2026. In August, casual games returned to the top position in terms of the number of active advertised apps, with newly advertised apps accounting for 25.45%, indicating strong category momentum. Puzzle and arcade followed, with the share of newly advertised apps in the arcade category rising further to 37.01%. In terms of ad volume, the Top 3 categories remained puzzle, casual, and simulation. These categories also ranked among the Top 3 in the number of deduplicated creative assets, suggesting that creative testing and iteration continued at a high level. From a creative format perspective, […]