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Data Reports

Data Report | Creative & Strategic Trends in Global Mobile Advertising(2025Q1)

In 2025, the global mobile advertising market has continued its steady upward trajectory, with both mobile games and non-gaming apps showing significant year-over-year growth in active advertising apps. According to AppGrowing, nearly 50,000 mobile games launched ad campaigns in Q1 2025, marking a 30.6% increase compared to the same period in 2024.For non-gaming apps, the number of advertised products reached approximately 109,000, up 43.7% year-over-year. To mark its fifth anniversary, AppGrowing has officially released the Creative & Strategic Trends in Global Mobile Advertising(2025Q1), offering a comprehensive analysis of advertising trends across the global mobile landscape. This report explores major market developments in Q1 2025, spotlighting advertising strategies across both gaming and non-gaming verticals. It provides deep dives into emerging categories […]

2025年4月30日 0Comments 636Browse 0Like weng, zitao Read more
Advertising Analysis

Beyond the Volume Trap: Why 2026 Game UA is an “AI vs. AI” Battle

In the world of mobile game user acquisition (UA), we are witnessing a fundamental paradigm shift. The era of "human vs. platform" is ending; the era of AI vs. AI has arrived.  The Algorithm Trap: Are We Just Working for the Platforms? For years, game developers have felt the squeeze of "Traffic Red Oceans". But the real pressure isn't just rising costs—it’s the loss of control. Modern automated bidding systems and black-box algorithms now dictate traffic auction and distribution, leaving marketers with dwindling room for manual optimization. Many practitioners now feel they are "working for the platforms," with every dollar of their budget serving as training data for the platform’s machine learning rather than guaranteed ROI.   The Efficiency Paradox: […]

2025年12月25日 0Comments 18Browse 0Like App Growing Global Read more
Mobile Game Analysis

Leyi Launches Hit SLG Seque:In Just Two Months, Generating Over 10 Million

In 2019, Leyi launched the SLG game "West Game," set in the American Westward Expansion era. With its differentiated theme and mature operations, the game quickly attracted a large number of users. As of now, the game has accumulated approximately 27 million downloads and generated over 1.4 billion yuan in revenue. However, since "West Game," Leyi seems to have hit a growth bottleneck. Despite the company's ongoing high-frequency testing of various SLG new games, it has failed to find a product capable of succeeding "West Game" and taking on the company’s revenue banner. Recently, AppGrowing observed that Leyi has launched the sequel to the "West Game" IP, "West Game II," which officially entered public beta on September 21. The data […]

2025年12月19日 0Comments 28Browse 0Like App Growing Global Read more
Mobile Game Analysis

FunPlus Ventures into "Loot & Extract" with New Lightweight SLG Bone War

If we were to rank the most popular gameplay styles of the year, "Loot & Extract" would undoubtedly be among the top. The impressive data from "Delta Force" with daily active users surpassing 30 million, alongside "Escape from Duckov" achieving a million evacuations, consistently confirms that this genre is in a period of explosive growth. What’s particularly noteworthy is that "loot & extract" is breaking the boundaries of traditional shooting games, beginning to penetrate the heavy category of SLG. Recently, AppGrowing observed that an increasing number of SLG developers are gravitating towards "Loot & Extract" gameplay. For instance, FunPlus launched "Bone War" last month, integrating a "top-down shooting + loot & extract" model similar to that in "Escape from Duckov," […]

2025年12月12日 0Comments 46Browse 0Like App Growing Global Read more
Data Reports

November 2025 Non-gaming App Advertising Review

Here is an analysis of the global non-gaming App user acquisition marketing trends for November 2025, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In November 2025, tool apps continued to account for the largest share of active advertisers among global applications, with the highest proportion of new advertisers as well, rising further to 25.39%. Beyond tools, categories with over 10% share of newly advertised apps include life, Health & Fitness, Entertainment, Educational. The top three categories for ad volume perspective were shopping and entertainment. Among them, the overall advertising volume for tools apps has increased compared to October, showing a month-over-month growth of 49.15%, rising to third place in the current […]

2025年12月12日 0Comments 43Browse 0Like App Growing Global Read more
Data Reports

November 2025 Mobile Game Advertising Review

The following analysis of mobile games marketing trends for November 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms. In the ranking of overseas mobile game advertising by category, casino, casual, and puzzle games occupy the top three spots. Among new app releases, casino games maintain the lead, accounting for 46.26%. Casual games come second, with over 30.00% of new app releases. Notably, although the overall number of arcade game ads is relatively small, new arcade apps constitute 19.11%, ranking third. The top three in advertising volume are puzzle, casual, and role-playing games. However, when considering creative material count after de-duplication, casino games surpass role-playing titles. In terms of Ad Creative […]

2025年12月12日 0Comments 49Browse 0Like App Growing Global Read more
Mobile Game Analysis

Tencent's New Title: In Just Ten Days, Over $10 Million in Revenue

In recent years, South Korea's influence in the global anime-style games market has gradually increased, with several high-performing titles emerging, such as "Goddess of Victory: NIKKE" and "Limbus Company." Among them, SmileGate's "Epic Seven" stands out particularly, as it has remained at the top of the Korean Google Play IAP charts since its launch in 2018, according to data from AppGrowing. Source:AppGrowing Last month , SmileGate's new title "Chaos Zero Nightmare", launched in multiple regions worldwide.On its launch day, the game topped the iOS free charts in multiple countries including the U.S., Japan, and South Korea. Within just ten days of release, "Chaos Zero Nightmare" is expected to generate over $10.95 million in revenue. Source:AppGrowing Game producer mentioned in a […]

2025年12月5日 0Comments 60Browse 0Like App Growing Global Read more
Data Reports

October 2025 Non-gaming App Advertising Review

Here is an analysis of the global non-gaming App user acquisition marketing trends for October 2025, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In October 2025, tool apps continued to account for the largest share of active advertisers among global applications, with the highest proportion of new advertisers as well, rising further to 27.55%. Beyond tools, categories with over 10% share of newly advertised apps include life, Health & Fitness, Food & Drink, Entertainment, Educational. The top three categories for ad volume perspective were Shopping, Entertainment, and Books & Reference. Short-drama app continued its growth trend in October after an uptick in ad volume in September. In contrast, the volume of […]

2025年11月28日 0Comments 49Browse 0Like App Growing Global Read more
Data Reports

October 2025 Mobile Game Advertising Review

The following analysis of mobile games marketing trends for September 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms.In the ranking of overseas mobile game advertising by category, casino, casual, and puzzle games occupy the top three spots. Among new app releases, casino games maintain the lead, accounting for 53.85%. Casual games come second, with nearly 27.31% of new app releases. puzzle games account for 16.76%. Notably, although the overall number of arcade game ads is relatively small, new arcade apps constitute 22.46%, surpassing puzzle titles. The top three in advertising volume are puzzle, casual, and role-playing games. However, when considering creative material count after de-duplication, strategy games surpass action titles. […]

2025年11月21日 0Comments 77Browse 0Like App Growing Global Read more
Mobile Game Analysis

Sword of Justice Surges Across Global Charts as NetEase’s MMO Expands Its Overseas Footprint

"Foreign players are learning Song Dynasty history through the game." Since its global launch on November 7, NetEase's MMORPG "Sword of Justice" has generated trending discussions across major social media platforms worldwide. In the game, players explore the Hongqiao Bridge in Bianjing, experiencing the scenery of 'Qingming Shanghe Tu'. Through interactive storylines, they also engage with classical Chinese poetry. This international release has successfully introduced traditional Chinese cultural elements and aesthetic values to global gaming audiences. From the very first day of launch, the game dominated charts in multiple countries, topping the free sections of App Store and Google Play in Japan, Thailand, Malaysia, and other nations.   01. Light Character Progression + Heavy Social Interaction As a highly culturally […]

2025年11月14日 0Comments 95Browse 0Like App Growing Global Read more
Mobile Game Analysis

Rethinking Bilibili's Game Strategy: How Lightweight Titles Are Reshaping Its Global Presence

In recent years, Bilibili's ACG games have struggled, with more than 10 titles discontinued. Among the shutdowns are notable titles like "Strode," featuring 3D aerial combat, and "千年之旅:ELF," known for its extreme ML theme. Recently, AppGrowing found that Bilibili's casual ACG game Trickcal: Chibi Go released overseas on October 9 and quickly climbed to the top of the iOS free charts in Japan. The game has already surpassed $1 million in revenue, with over 60% coming from the Japanese market. The success of 'Trickcal: Chibi Go' appears to be breaking the stereotype of Bilibili's 'ACG Game Depression.'   01. Korean Audience Base + Differentiated Themes Actually, the achievement of 'Trickcal: Chibi Go' should not be entirely unexpected. You might not […]

2025年11月7日 0Comments 105Browse 0Like App Growing Global Read more
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Advertising Strategy Analysis of 江湖有詭|AppGrowing Advertising Strategy Analysis of Crossfire: Legends|AppGrowing Beyond the Volume Trap: Why 2026 Game UA is an “AI vs. AI” Battle Leyi Launches Hit SLG Seque:In Just Two Months, Generating Over 10 Million Advertising Strategy Analysis of Where Winds Meet|AppGrowing FunPlus Ventures into "Loot & Extract" with New Lightweight SLG Bone War
上线两个月,吸金超千万,乐易网络推出爆款 SLG 续作游戏市场迎来复苏?2030 年收入预计达 3.5 亿美元,增长 6%Advertising Strategy Analysis of BLEACH: Soul Resonance|AppGrowingNovember 2025 Mobile Game Advertising ReviewNovember 2025 Non-gaming App Advertising ReviewFunPlus Ventures into "Loot & Extract" with New Lightweight SLG Bone War
Leading Vietnamese Mobile Game Developers & Publishers’ Latest Advertising Campaigns LaLa Land: Lục Địa Bí Ẩn - The Secrets Behind the Global Success of a Vietnamese RPG Game Revealed by AppGrowing Seven Years Sharpening the Blade: Destiny: Rising Carves Out a New Path for NetEase in Shooters A Comprehensive Review of Chinese Novel Publishers Squid Game - The Latest Hyper Casual Currency Craze NetEase's New Game Once Human Strategy Analysis | AppGrowing
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