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Data Reports

Data Report | Creative & Strategic Trends in Global Mobile Advertising(2025Q1)

In 2025, the global mobile advertising market has continued its steady upward trajectory, with both mobile games and non-gaming apps showing significant year-over-year growth in active advertising apps. According to AppGrowing, nearly 50,000 mobile games launched ad campaigns in Q1 2025, marking a 30.6% increase compared to the same period in 2024.For non-gaming apps, the number of advertised products reached approximately 109,000, up 43.7% year-over-year. To mark its fifth anniversary, AppGrowing has officially released the Creative & Strategic Trends in Global Mobile Advertising(2025Q1), offering a comprehensive analysis of advertising trends across the global mobile landscape. This report explores major market developments in Q1 2025, spotlighting advertising strategies across both gaming and non-gaming verticals. It provides deep dives into emerging categories […]

2025年4月30日 0Comments 563Browse 0Like weng, zitao Read more
Mobile Game Analysis

Tencent's New Title: In Just Ten Days, Over $10 Million in Revenue

In recent years, South Korea's influence in the global anime-style games market has gradually increased, with several high-performing titles emerging, such as "Goddess of Victory: NIKKE" and "Limbus Company." Among them, SmileGate's "Epic Seven" stands out particularly, as it has remained at the top of the Korean Google Play IAP charts since its launch in 2018, according to data from AppGrowing. Source:AppGrowing Last month , SmileGate's new title "Chaos Zero Nightmare", launched in multiple regions worldwide.On its launch day, the game topped the iOS free charts in multiple countries including the U.S., Japan, and South Korea. Within just ten days of release, "Chaos Zero Nightmare" is expected to generate over $10.95 million in revenue. Source:AppGrowing Game producer mentioned in a […]

2025年12月5日 0Comments 9Browse 0Like App Growing Global Read more
Data Reports

October 2025 Non-gaming App Advertising Review

Here is an analysis of the global non-gaming App user acquisition marketing trends for October 2025, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In October 2025, tool apps continued to account for the largest share of active advertisers among global applications, with the highest proportion of new advertisers as well, rising further to 27.55%. Beyond tools, categories with over 10% share of newly advertised apps include life, Health & Fitness, Food & Drink, Entertainment, Educational. The top three categories for ad volume perspective were Shopping, Entertainment, and Books & Reference. Short-drama app continued its growth trend in October after an uptick in ad volume in September. In contrast, the volume of […]

2025年11月28日 0Comments 17Browse 0Like App Growing Global Read more
Data Reports

October 2025 Mobile Game Advertising Review

The following analysis of mobile games marketing trends for September 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms.In the ranking of overseas mobile game advertising by category, casino, casual, and puzzle games occupy the top three spots. Among new app releases, casino games maintain the lead, accounting for 53.85%. Casual games come second, with nearly 27.31% of new app releases. puzzle games account for 16.76%. Notably, although the overall number of arcade game ads is relatively small, new arcade apps constitute 22.46%, surpassing puzzle titles. The top three in advertising volume are puzzle, casual, and role-playing games. However, when considering creative material count after de-duplication, strategy games surpass action titles. […]

2025年11月21日 0Comments 35Browse 0Like App Growing Global Read more
Mobile Game Analysis

Sword of Justice Surges Across Global Charts as NetEase’s MMO Expands Its Overseas Footprint

"Foreign players are learning Song Dynasty history through the game." Since its global launch on November 7, NetEase's MMORPG "Sword of Justice" has generated trending discussions across major social media platforms worldwide. In the game, players explore the Hongqiao Bridge in Bianjing, experiencing the scenery of 'Qingming Shanghe Tu'. Through interactive storylines, they also engage with classical Chinese poetry. This international release has successfully introduced traditional Chinese cultural elements and aesthetic values to global gaming audiences. From the very first day of launch, the game dominated charts in multiple countries, topping the free sections of App Store and Google Play in Japan, Thailand, Malaysia, and other nations.   01. Light Character Progression + Heavy Social Interaction As a highly culturally […]

2025年11月14日 0Comments 45Browse 0Like App Growing Global Read more
Mobile Game Analysis

Rethinking Bilibili's Game Strategy: How Lightweight Titles Are Reshaping Its Global Presence

In recent years, Bilibili's ACG games have struggled, with more than 10 titles discontinued. Among the shutdowns are notable titles like "Strode," featuring 3D aerial combat, and "千年之旅:ELF," known for its extreme ML theme. Recently, AppGrowing found that Bilibili's casual ACG game Trickcal: Chibi Go released overseas on October 9 and quickly climbed to the top of the iOS free charts in Japan. The game has already surpassed $1 million in revenue, with over 60% coming from the Japanese market. The success of 'Trickcal: Chibi Go' appears to be breaking the stereotype of Bilibili's 'ACG Game Depression.'   01. Korean Audience Base + Differentiated Themes Actually, the achievement of 'Trickcal: Chibi Go' should not be entirely unexpected. You might not […]

2025年11月7日 0Comments 52Browse 0Like App Growing Global Read more
Monthly Report

September 2025 Mobile Game Advertising Review

The following analysis of mobile games marketing trends for September 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms.In the ranking of overseas mobile game advertising by category, casual, entertainment, and puzzle games occupy the top three spots. Among new app releases, entertainment games maintain the lead, accounting for 48.11%. Casual games come second, with nearly 29.67% of new app releases. puzzle games account for 18.72%. Notably, although the overall number of arcade game ads is relatively small, new arcade apps constitute 24.09%, surpassing puzzle titles. The top three in advertising volume are casual, puzzle, and role-playing games. However, when considering creative material count after de-duplication, puzzle games surpass casual titles. […]

2025年10月31日 0Comments 89Browse 0Like App Growing Global Read more
Mobile Game Analysis

Hitapps Games' new release ranked Top 2 on the US iOS free chart within two weeks of launch.

On September 11th, American casual game developer Hitapps Games officially launched Solitaire Associations: Words. According to AppGrowing, the game reached the Top 2 in the US iOS free charts within just two weeks of launch. Source: AppGrowing Solitaire Associations: Words clearly indicates its core gameplay integrates two elements: “Solitaire” and “Word” . Both genres have substantial download volumes and high DAU in overseas markets, representing large user-base game categories. Meanwhile, Hitapps Games, the developer behind Solitaire Associations: Words, has long specialized in word-based games, having launched several hit titles. These include the word puzzle game Figgerits, which surpassed 2 million downloads in a single month, and the word association game Associations, which has amassed 10.4 million downloads on Google Play. […]

2025年10月24日 0Comments 73Browse 0Like App Growing Global Read more
Mobile Game Analysis

Seven Years Sharpening the Blade: Destiny: Rising Carves Out a New Path for NetEase in Shooters

At the end of last month, Destiny: Rising made its global debut, immediately claiming the No.1 spot on the U.S. iOS download chart and peaking at No.22 on the top-grossing list. Seven years have passed since NetEase invested $100 million in Bungie in 2018 and announced a new joint project. In that time, the mobile shooter landscape has been largely dominated by incumbents. Why, then, has Destiny: Rising managed to shake up the market—and what does this breakthrough mean for NetEase? 01.Why Destiny: Rising Stood Out Part of the success lies in the strength of the Destiny IP. The original Destiny launched in 2014 with first-day sales reaching $500 million, while Destiny 2 became the best-selling U.S. title of 2017 […]

2025年9月4日 0Comments 765Browse 0Like weng, zitao Read more
Mobile Game Analysis

Century Games’ Global Breakthrough: From Acquisition Gamble to Industry Kingmaker

In Sensor Tower's latest global revenue ranking, Kingshot joined Whiteout Survival at the top, securing both the No.1 and No.2 spots for Century Games. Meanwhile, its newly launched merge title, Tasty Travels: Merge Game, also entered the chart at No.29. The company has become nothing short of a hit factory. Riding its momentum, parent company Century Huatong's stock price has surged, with market capitalization surpassing ¥100 billion (≈ US$13.8 billion) in July 2025—cementing its status as a leading A-share gaming giant. Looking back, Century Huatong's ¥6.939 billion acquisition of Century Games from FunPlus was seen by many as a high-stakes gamble. A decade later, it is now considered a masterstroke. 1. A ¥6.9B Acquisition and the ¥2B Performance Gamble Rewind […]

2025年8月29日 0Comments 858Browse 0Like weng, zitao Read more
Monthly Report

July 2025 Non-gaming App Advertising Review

Here is an analysis of the global non-gaming App user acquisition marketing trends for July 2025, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In July 2025, tool apps continued to account for the largest share of active advertisers among global applications, with the highest proportion of new advertisers as well, rising further to 26.16%. Beyond tools, the share of new advertisers also exceeded 10% in both the entertainment and education categories. From an ad volume perspective, entertainment once again topped the charts, with short-drama and novel apps maintaining large-scale ad placements. Yet when measured by the number of unique creatives, shopping apps retained the lead. Looking at creative formats and video length […]

2025年8月22日 0Comments 1794Browse 0Like weng, zitao Read more
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