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brief

Advertising Strategy Analysis of KAIJU NO. 8 THE GAME | AppGrowing

Adapted from the hit manga series Kaiju No. 8, which has sold over 18 million copies in Japan alone, Kaiju No. 8: The Game officially opened global pre-registrations in late April and is expected to launch by the end of August. Based on data from AppGrowing, this article examines the game’s international advertising strategy. Ad Campaign Overview According to AppGrowing, Kaiju No. 8: The Game has run a total of 2,569 ads across 6 regions and 9 ad platforms. Ad formats: In-Feed ads dominate the campaign, accounting for more than 96%, followed by Rewarded Video at about 3%. Creative formats: Video and image creatives are used almost evenly, with video making up approximately 50% (41% standard video, 19% vertical video) […]

2025年6月13日 0Comments 8Browse 0Like weng, zitao Read more
Monthly Report

May 2025 Mobile Game Advertising Review:Century Games’ Kingshot and Habby’s Wittle Defender Ramp Up Global Ad Spending

The following analysis of mobile games marketing trends for May 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms. In the latest AppGrowing data on mobile game ad distribution by category, Casual, Entertainment, and Puzzle games ranked in the top three. Entertainment remained the top genre for new creatives, accounting for 28.58% of all new ads. Casual games showed strong creative refresh momentum, with new creatives making up 26.93%, narrowing the gap with Entertainment. Meanwhile, Puzzle, Adventure, and Arcade also exceeded 10% in new ad share. In terms of total ad volume, Casual and Puzzle again led the pack, with nearly identical levels of ad output. RPG, Simulation, and Entertainment rounded […]

2025年6月13日 0Comments 18Browse 0Like weng, zitao Read more
brief

Advertising Strategy Analysis of Seven Knights Re:BIRTH | AppGrowing

Netmarble’s Seven Knights Re:BIRTH (세븐나이츠 리버스) recently launched in South Korea, swiftly climbing to the top of both the Google Play and iOS game revenue rankings. This article, based on data from AppGrowing, analyzes the advertising strategy behind its international rollout. Advertising Overview According to AppGrowing, Seven Knights Re:BIRTH has launched a total of 2,895 ad creatives across 12 regions and 11 ad platforms. The majority of these placements were in-feed ads, which accounted for over 63% of the total. Rewarded video ads followed, making up around 22%. In terms of creative formats, videos dominated, comprising over 62% of all ad creatives. Of these, horizontal videos made up roughly 33%, while vertical videos accounted for approximately 29%. Ad Volume Trends […]

2025年5月29日 0Comments 44Browse 0Like weng, zitao Read more
Mobile Game Analysis

April Revenue Soars 342%: Lands of Jail Emerges as a New Dark Horse in the Sim-Management + 4X Genre

Following the breakout success of Whiteout Survival, which sparked a wave of enthusiasm for the "simulation management + 4X" hybrid model, a number of publishers rushed to get in on the action.Most recently, EWORLD's prison-themed 4X game Lands of Jail has made a strong showing. According to Sensor Tower data, the game's revenue surged 342% in April alone, surpassing $4 million in combined iOS and Android revenue over the past month. The United States emerged as the top-grossing market, accounting for 33% of total revenue, followed by Germany with 13%. So, how did Lands of Jail leverage the unusual appeal of a prison setting to stand out? And what else contributed to its breakthrough performance in an increasingly saturated genre? […]

2025年5月29日 0Comments 58Browse 0Like weng, zitao Read more
brief

Advertising Strategy Analysis of Game of Thrones: Kingsroad | AppGrowing

Netmarble has officially launched Game of Thrones: Kingsroad, a fully licensed MMORPG developed under HBO’s globally recognized Game of Thrones IP. Leveraging data from AppGrowing, this article offers a detailed analysis of the game’s international advertising strategy. Advertising Overview According to AppGrowing, Game of Thrones: Kingsroad has rolled out a total of 1,167 ads, spanning 41 regions and 4 ad platforms. In terms of ad format, rewarded video dominates the mix, accounting for more than 61% of total placements, followed by native ads at approximately 19%. As for creative formats, video content takes the lead, making up over 78% of all creatives. Of this, standard video represents around 50%, while vertical video accounts for 28%. Ad Volume Trends The campaign […]

2025年5月23日 0Comments 55Browse 0Like weng, zitao Read more
brief

Kakao Games's MMORPG ODIN:VALHALLA RISING Strategy Analysis | AppGrowing

At the end of April, Kakao Games officially launched the international version of ODIN:VALHALLA RISING—a Norse mythology-themed MMORPG developed using Unreal Engine 4. The game originally debuted in South Korea in 2021, where it continues to rank among the top-grossing titles. This strong domestic performance has set high expectations for its global release. This article analyzes ODIN:VALHALLA RISING’s international advertising strategy using data from AppGrowing. Advertising Overview According to AppGrowing, ODIN:VALHALLA RISING ran a total of 1,086 ads across 15 regions and 7 ad platforms.The majority of placements were in-feed ads, accounting for over 64%, followed by native ads at more than 16%. As for ad creatives, the mix between video and image formats was nearly even. Within the video segment, […]

2025年5月15日 0Comments 71Browse 0Like weng, zitao Read more
brief

NetEase's New Game Once Human Strategy Analysis | AppGrowing

At the end of April, NetEase officially launched the mobile version of its open-world survival game Once Human. Prior to its mobile launch, Once Human had already exceeded 20 million PC downloads globally, with 30 million pre-registrations for the mobile version, according to official figures. This article analyzes the game’s advertising strategy based on data from AppGrowing. Advertising Overview According to AppGrowing, Once Human ran a total of 4,052 ads across 42 regions and 11 ad platforms.The majority of placements were in-feed ads, accounting for over 41%, followed by rewarded videos at over 37%. In terms of creative formats, video dominated the campaign, making up nearly 86% of all ad creatives. Vertical videos alone accounted for close to 39%. Advertising […]

2025年5月9日 0Comments 62Browse 0Like weng, zitao Read more
Monthly Report

April 2025 Mobile Game Advertising Review:Casino Games Overtook Casual and Puzzle titles to Become April’s Most Advertised Mobile Genre

The following analysis of mobile games marketing trends for April 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms. In this month's breakdown of mobile game ad placements by genre, casino games saw a surge in new launches—new titles accounted for nearly 60% of all casino games currently running ads. Driven by this influx, the casino category overtook both casual and puzzle category to become the most advertised mobile game genre in April. However, in terms of ad volume, casual, puzzle, and RPG games remained the top three genres. Casino games, despite being highly dependent on paid acquisition, ranked only seventh in overall ad impressions. As for creative formats, video ads […]

2025年5月9日 0Comments 75Browse 0Like weng, zitao Read more
Data Reports

Data Report | Creative & Strategic Trends in Global Mobile Advertising(2025Q1)

In 2025, the global mobile advertising market has continued its steady upward trajectory, with both mobile games and non-gaming apps showing significant year-over-year growth in active advertising apps. According to AppGrowing, nearly 50,000 mobile games launched ad campaigns in Q1 2025, marking a 30.6% increase compared to the same period in 2024.For non-gaming apps, the number of advertised products reached approximately 109,000, up 43.7% year-over-year. To mark its fifth anniversary, AppGrowing has officially released the Creative & Strategic Trends in Global Mobile Advertising(2025Q1), offering a comprehensive analysis of advertising trends across the global mobile landscape. This report explores major market developments in Q1 2025, spotlighting advertising strategies across both gaming and non-gaming verticals. It provides deep dives into emerging categories […]

2025年4月30日 0Comments 90Browse 0Like weng, zitao Read more
brief

HABBY's New Game Wittle Defender Strategy Analysis | AppGrowing

HABBY, the publisher behind global hits like Archero, Archero 2, and Capybara Go!, each of which has surpassed $100 million in revenue, is back with a new title—Wittle Defender. Given the studio’s track record of success, this latest release has naturally drawn industry attention. This article leverages AppGrowing data to analyze Wittle Defender’s advertising strategy in detail. Advertising Overview According to AppGrowing, Wittle Defender has run a total of 2,621 ads across 14 regions and 9 ad platforms. The majority of creatives were in-feed ads, accounting for over 76% of the total, followed by rewarded video ads, which made up over 15%. In terms of ad formats, video made up more than 90% of total creatives, with vertical videos alone accounting […]

2025年4月30日 0Comments 107Browse 0Like weng, zitao Read more
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Advertising Strategy Analysis of KAIJU NO. 8 THE GAME | AppGrowing May 2025 Mobile Game Advertising Review:Century Games’ Kingshot and Habby’s Wittle Defender Ramp Up Global Ad Spending Advertising Strategy Analysis of Etheria: Restart | AppGrowing Exclusive Interview with Xtech: How to Launch an AI-powered App for the Global Market Advertising Strategy Analysis of Seven Knights Re:BIRTH | AppGrowing April Revenue Soars 342%: Lands of Jail Emerges as a New Dark Horse in the Sim-Management + 4X Genre
Short Drama Upstart Breaks 10M MAUs and $100M Revenue in Half a Year“开监狱”月流水破千万,SLG再添一匹黑马(文末赠送高转化素材合集)7.3 武汉 | 与 AppGrowing 相约社交出海破局者沙龙,抢占流量先机May 2025 Mobile Game Advertising Review:Century Games’ Kingshot and Habby’s Wittle Defender Ramp Up Global Ad Spending从研发到营销全方位干货分享,一键触达AI 产品全球化新风向Advertising Strategy Analysis of KAIJU NO. 8 THE GAME | AppGrowing
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