AppGrowing Global

  • Home
  • Ad Creatives
  • Top Apps
  • Product Feature
  • Pricing
  • Sign Up
  • EnglishEnglish
    • 中文中文
  1. Home
  2. brief
  3. This article

Advertising Strategy Analysis of Saint Seiya Galaxy Soldiers | AppGrowing

2025年7月4日 472Browse 0Like 0Comments

Earlier this month, Saint Seiya: Galaxy Soldiers, a 3D card-based RPG adapted from the iconic anime IP, launched in the Japanese market and quickly shot to No.1 on the iOS free games chart.

This article leverages data from AppGrowing to analyze the game’s advertising strategy.

Ad Placement Overview

According to AppGrowing, Saint Seiya: Galaxy Soldiers ran 1,260 ads across 7 ad platforms, all targeting the Japanese market.

  • Ad formats were dominated by in-feed placements, accounting for nearly 60% of all impressions.

  • Banner ads followed with over 17%, while rewarded videos made up approximately 10%.

Around 60% of creatives were static images, with video formats making up over 37%.

  • Standard video ads accounted for 26%.

  • Vertical video formats made up about 11% of the total.

Peak Advertising Periods

The campaign launched in mid-June, with an average daily volume of around 300 ad sets.

There were three significant spikes in activity:

  • June 16: 464 ad sets

  • June 27: 473 ad sets

  • June 28: 413 ad sets

Preferred Channels

The vast majority of placements — roughly 60% — were run via Meta Ads, followed by Google Ads, which accounted for nearly 33%.

This mix reflects a common UA tactic: leveraging platforms with broad reach and robust targeting capabilities to boost conversion rates in a core market like Japan.

Conclusion

AppGrowing’s data shows that Saint Seiya: Galaxy Soldiers executed a highly localized, multi-format ad strategy to support its launch — and that strategy paid off with strong early performance.

For marketers looking to launch IP-driven titles in Asia, this case offers a valuable playbook in precision targeting and creative diversification.

MORE:

  1. Advertising Strategy Analysis of Game of Thrones: Kingsroad | AppGrowing Netmarble has officially launched Game of Thrones: Kingsroad, a fully licensed MMORPG developed under HBO’s globally recognized Game of Thrones...
  2. Advertising Strategy Analysis of Seven Knights Re:BIRTH | AppGrowing Netmarble’s Seven Knights Re:BIRTH (세븐나이츠 리버스) recently launched in South Korea, swiftly climbing to the top of both the Google...
  3. Advertising Strategy Analysis of KAIJU NO. 8 THE GAME | AppGrowing Adapted from the hit manga series Kaiju No. 8, which has sold over 18 million copies in Japan alone, Kaiju...
  4. Advertising Strategy Analysis of MARVEL Mystic Mayhem | AppGrowing MARVEL Mystic Mayhem, a new superhero IP mobile title co-developed by NetEase and Marvel, officially opened pre-registration across multiple global...
Tags: advertise mobile games Mobile Advertising Mobile Game Advertising Mobile Marketing
Last updated:2025年7月4日

weng, zitao

The man was lazy and left nothing behind

Like
< Previous
Next >
Stay tuned for latest mobile advertising trends. Subscribe Now!
Stay tuned for latest mobile advertising trends. Subscribe Now!
Categories
  • Adspy
  • Advertising Analysis
  • Advertising Media Analysis
  • brief
  • Data Reports
  • Exclusive Interview
  • Latest Events
  • Mobile Game Analysis
  • Monthly Report
  • Product Features
  • Regional Analysis
  • White Paper
Newest Hotspots Random
Newest Hotspots Random
April 2026 Mobile Game Advertising Review Talking with Funtap Games: How "Creative is the New Targeting" Is Reshaping Southeast Asia's Mobile Gaming Market | AppGrowing Advertising Strategy Analysis of Last Asylum: Plague|AppGrowing CTR vs. CVR: Why Your High-Performing Creatives Fail to Convert (and How CPP Closes the Gap) February 2026 Non-gaming App Advertising Review February 2026 Mobile Game Advertising Review
4月手游月报:车辆模拟类升温,盛趣游戏 RPG 新作发力素材即定向时代,用 AI 改写你的创意策略April 2026 Mobile Game Advertising Review从囤粮到仿拍,优化师终于不用再干 dirty work 了4.25 北京 | 与 AppGrowing 解锁 AI 后时代 App 与 Web 升阶玩法Advertising Strategy Analysis of Last Asylum: Plague|AppGrowing
FunPlus Ventures into "Loot & Extract" with New Lightweight SLG Bone War New Game Ranks 8th In Global Mobile Revenue Growth In October—Is Tencent’s SLG Finally Rising? Moon Active Travel Town: Advertising Strategy Analysis | AppGrowing Chinese Casual Game BingoPlus Won the Philippines Market - A Case Study by AppGrowing Huuuge Casino Slots Vegas 777 | Mobile Game Ad Analysis How PUBG MOBILE Conquered the World with Its Smart Ads: A Data-Driven Analysis by AppGrowing
Follow Me
  • facebook
  • twitter
  • linkedin
  • youtube
  • medium

Copyright © 2021 App Growing Gloabl. All Rights Reserved.