Currently, the game has accumulated approximately 224,000 downloads, with Indonesia, the Philippines, and the United States ranking as the top three contributing markets—accounting for 25.52%, 23.04%, and 13.65% of downloads, respectively. Total revenue has reached around $510,000, led by the U.S. (33.35%), France (17.97%), and Germany (11.24%) in terms of player spending.
Advertising Overview
According to AppGrowing, Catch & Build launched a total of 3,615 ads across 56 regions and 11 media platforms from December 27, 2025, to February 16, 2026.
According to AppGrowing's data, In-Feed advertisements accounted for approximately 47.66% of total ad placements. In-Feed is cost-effective for driving installs and early monetization for SLG games, and enables quick capture of scrolling attention on social platforms.

Primary Platforms
Catch & Build concentrated its media spend on Facebook Ads, which captured more than 10% of total placements.
Ad Volume Peaks
Large-scale marketing campaigns began in mid-January, coinciding with the game's official testing launch.
A volume this large signals a full-funnel UA push: pre-registration seeding, soft-launch testing, then scaled launch campaigns. 4399 likely ran many creatives and A/B tests to identify top-performing assets quickly. High ad count also suggests pursuit of rapid top-chart placement and audience saturation in competitive SLG categories.
Conclusion
Based on the advertising performance and strategies of Catch & Build: Land of Pals, it’s evident that the game’s success stems from a data-driven, multi-channel approach combining aggressive ad volume, strategic placements, and rapid creative iteration.
AppGrowing’s analysis highlights that optimizing campaigns based on performance insights—such as scaling top-performing creatives, reallocating budgets to high-ROI channels, and localizing assets for key markets—can sustain growth. Leveraging these strategies not only enhances user acquisition efficiency but also solidifies Catch & Build: Land of Pals’s competitive edge in the global SLG market.



