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Data Reports
Monthly Report

April 2025 Mobile Game Advertising Review:Casino Games Overtook Casual and Puzzle titles to Become April’s Most Advertised Mobile Genre

The following analysis of mobile games marketing trends for April 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms. In this month's breakdown of mobile game ad placements by genre, casino games saw a surge in new launches—new titles accounted for nearly 60% of all casino games currently running ads. Driven by this influx, the casino category overtook both casual and puzzle category to become the most advertised mobile game genre in April. However, in terms of ad volume, casual, puzzle, and RPG games remained the top three genres. Casino games, despite being highly dependent on paid acquisition, ranked only seventh in overall ad impressions. As for creative formats, video ads […]

2025年5月9日 0Comments 1003Browse 0Like weng, zitao Read more
Data Reports

Data Report | Creative & Strategic Trends in Global Mobile Advertising(2025Q1)

In 2025, the global mobile advertising market has continued its steady upward trajectory, with both mobile games and non-gaming apps showing significant year-over-year growth in active advertising apps. According to AppGrowing, nearly 50,000 mobile games launched ad campaigns in Q1 2025, marking a 30.6% increase compared to the same period in 2024.For non-gaming apps, the number of advertised products reached approximately 109,000, up 43.7% year-over-year. To mark its fifth anniversary, AppGrowing has officially released the Creative & Strategic Trends in Global Mobile Advertising(2025Q1), offering a comprehensive analysis of advertising trends across the global mobile landscape. This report explores major market developments in Q1 2025, spotlighting advertising strategies across both gaming and non-gaming verticals. It provides deep dives into emerging categories […]

2025年4月30日 0Comments 774Browse 0Like weng, zitao Read more
Data Reports

数据报告 | 《全球移动市场广告创意与策略分析白皮书(2025Q1)》

2025 年,海外移动广告市场仍保持平稳发展的势头,手游与非游应用的在投 App 数同比均明显提升。 手游方面,2025 年第一季度,AppGrowing 国际版 监测到将近 5 万款手游 App 在海外市场投放了广告,同比 2024 年第一季度提升了 30.6%。非游应用方面,海外非游应用市场的在投产品数约 10.9 万,同比 2024 年第一季度增长 43.7%。 AppGrowing 国际版 五周年庆之际,AppGrowing 正式发布《全球移动市场广告创意与策略分析白皮书(2025Q1)》。 本报告旨在通过 AppGrowing 的全球移动广告策略分析方案,深入分析 2025 年第一季度海外手游 & 非游应用广告市场的主要趋势和关键厂商的营销动态,揭示不同类型厂商如何根据市场变化调整其广告策略。 在这份报告中,我们还对混合休闲游戏、小游戏、短剧、网文小说、AI 应用等热门赛道进行了重点分析。以下为报告内容节选,完整内容详见《全球移动市场广告创意与策略分析白皮书(2025Q1)》PDF 原文。 AppGrowing 观察到,近一年来,已经有 15 款混合休闲手游的总流水突破 500 万美元。从上线时间来看,混合休闲的爆发节点在 2023 年。投放方面,整体表现较为克制,Q1 广告量突破 1 万组仅有《Mob Control》和《Goods Puzzle》这两款游戏。 过去的 2024 年,以《菇勇者传说》为代表的 7 款小游戏 like 出海产品实现过亿营收,向市场证明了小游戏出海的潜力,吸引到包括君海游戏、卓杭网络等厂商跟进这一赛道。随着越来越多产品加入竞争,小游戏正在经历玩法创新的爆发期,过去一年相继涌现出轰隆隆like、背包like、LD like 等新玩法。 AppGrowing 国际版 “AI 网站排行”数据显示,现阶段 AI 网站以 PWA 为主,聊天机器人、AI 生成艺术、大型语言模型分别以 34.3%、22.8% 和 19.5% 的产品占比,位列AI 网站标签排行前三。 AI 应用方面,第一季度 AI 应用仍保持着稳健增长趋势,整体在投 App 数量环比增长 5%, AI 文本生成、AI 伴侣和 AI 引领品类投放并且保持稳定增长。 在小说赛道,英语依旧主导海外小说市场,第一季度占比高达 71.6%,但随着厂商对拉丁美洲和东南亚市场的重视程度不断提升,葡萄牙语、西班牙语、泰语和印尼语等小语种也开始崛起。 具体到产品投放,中国厂商领跑小说类应用投放,根据 AppGrowing 国际版 数据监测,Q1 海外短剧类产品投放 TOP 20 榜单,有 16 款产品出自中国厂商之手,无限进制旗下《Dreame》登顶投放榜。 短剧方面,海外在投作品受众以女性用户为主,Q1 女频作品占比高达 75.7%。占比前三的题材标签为总裁/神豪、闪婚和虐恋,分别占据26.8%、19.3% 和 16.1%,可见两性情感类题材依旧占据主流。 具体到产品投放,中国厂商同样主导头部买量市场,Q1 海外短剧类产品投放 TOP 20 榜单,有 19 款产品出自中国厂商之手,仅乌克兰厂商 Holy water 的《My Drama》拿下榜单第十的位置。 更多市场大盘数据复盘、热门赛道营销趋势洞察及关键厂商发行策略,详见《全球移动市场广告创意与策略分析白皮书(2025Q1)》。点击下方链接,即刻获取完整 PDF 版报告。 *本报告由有米云旗下 AppGrowing 出品,报告中所有的文字、数据、图表均受有关商标和著作权的法律保护。部分数据、文字或图片素材采集于公开信息,仅为说明问题之引用,所有权为原作者所有。 未经允许,不得以任何形式或手段复制、抄袭、影印、翻译本报告的任何部分。凡转载、摘编或利用其它方式使用本报告文字、数据、观点的,应注明“来源:AppGrowing”,同时不能删减或改写内容。 报告内容仅供一般性参考,不应视为针对特定事务的意见或依据。 关注公众号“AppGrowing出海观察”,或立即注册 AppGrowing […]

2025年4月18日 0Comments 3255Browse 0Like App Growing Global Read more
Monthly Report

March 2025 Non-gaming App Advertising Review:Short Drama is Growing Rapidly, with 9 Chinese Publishers Enter Top 30

Here is an analysis of the global non-gaming App user acquisition marketing trends for March 2025, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In March 2025, Shopping, Tools, and Finance remained the top three app categories by share of active ad campaigns in global markets, mirroring the trends observed in February. Notably, Tools reclaimed the top spot in terms of new app launches, accounting for 13.55% of all new entries, while Entertainment also saw strong momentum, surpassing the 10% mark. In terms of advertising volume, Shopping apps continued to dominate, with their total ad impressions increasing further. They were followed by Entertainment, Tools, Travel, and Life apps—suggesting a broader surge in ad […]

2025年4月11日 0Comments 1188Browse 0Like weng, zitao Read more
Monthly Report

March 2025 Mobile Game Advertising Review:FunPlus’s Superhero-themed 4X Game is Gaining Momentum

The following analysis of mobile games marketing trends for March 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms. According to AppGrowing, casual, puzzle, and casino games remained the top three categories by share of mobile games advertising in March. Among newly launched titles, casino games led the pack with 34.62% of all new ad campaigns, followed by casual games at 22.09%. In terms of ad volume, both casual and puzzle games saw more than 1.2 million ads deployed, ranking first and second respectively. Notably, action games overtook strategy titles to break into the top five. Video creatives continued to dominate ad formats, accounting for 74.93% of all ads, while image […]

2025年4月10日 0Comments 1115Browse 0Like weng, zitao Read more
Data Reports

Data Report | 2024 Global Mobile Marketing Strategy Whitepaper

In 2024, the global mobile advertising market steadily advanced amidst challenges and opportunities. Publishers generally faced concerns over traffic and revenue due to the slowdown in global market growth. At the same time, their various attempts to break through this anxiety have given rise to new market trends. For mobile games, mini-games continued to gain traction, reshaping the existing landscape of the global mobile gaming market. The rise of W2A (Web to App) advertising, along with the further application of AIGC in both gameplay content and ad marketing, has provided publishers with new strategies to overcome traffic concerns. For non-gaming apps, the rise of short drama apps and AI applications contributed to an overall positive growth trend in the number […]

2025年3月21日 0Comments 2647Browse 0Like weng, zitao Read more
Monthly Report

February 2025 Non-gaming App Advertising Review:New Short Drama App NetShort Ad Colume MoM +264.12%

Here is an analysis of the global non-gaming App user acquisition marketing trends for February 2025, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In February 2025, the top three categories by share of active advertising apps in the global market were shopping, tools, and finance. However, the category with the highest share of newly launched advertising apps for the month was entertainment, while tools also accounted for over 10% of the total. In terms of advertising volume trends, shopping apps continued to be the main driver of ad spending, followed by entertainment, tools, travel, and finance. The travel category saw a significant increase in ad volume, entering the top five for the […]

2025年3月21日 0Comments 1272Browse 0Like weng, zitao Read more
Monthly Report

February 2025 Mobile Game Advertising Review:SPGAME and 4399's New Games are Making a Strong Push

The following analysis of mobile games marketing trends for February 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms. In this period's ranking of global mobile game advertising distribution by category, casual, puzzle, and casino games secured the top three positions. In terms of new apps, casino games led with a 31.76% share, followed by casual and arcade games. Additionally, adventure and puzzle genres also saw new ad proportions exceeding 10%. Casual and puzzle games continued to dominate in ad volume, claiming the top two spots, while RPGs reclaimed the third position on the leaderboard. Video remains the dominant ad format, accounting for 72.38% of all materials, with image ads making […]

2025年3月20日 0Comments 1031Browse 0Like weng, zitao Read more
Monthly Report

January 2025 Mobile Game Advertising Review:Envoy's Advertising Spend Soaring By 4288.16%

The following analysis of mobile games marketing trends for January 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms. In the rankings of mobile game advertising share by category this month, casual, puzzle, and simulation games ranked in the top three. Casino games maintain the highest new advertising share, reaching 38.4%.Other mid-core categories such as casual, puzzle, adventure, arcade, and card games also have a new advertising share of over 10%. Regarding ad volume, casual and puzzle games ranked first and second, with a small difference in their advertising volumes. Strategy games showed a significant increase in ad volume, surpassing simulation and RPG games to secure a spot in the top […]

2025年2月28日 0Comments 1361Browse 0Like weng, zitao Read more
Monthly Report

November 2024 Non-gaming App Advertising Review

Here is an analysis of the global non-gaming App user acquisition marketing trends for November 2024, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In November 2024, shopping, tools, and finance categories ranked as the top three in terms of the share of active apps advertising. Notably, the tools category claimed the top spot for new app launches during the month. In terms of ad volume, with key events such as "12.12" approaching, shopping apps saw a substantial increase in overall ad placements, far surpassing other categories. The top 2-5 categories for ad volume were entertainment, tools, finance, and food & drink, respectively. In terms of ad creative formats, image-based materials continued to […]

2024年12月20日 0Comments 1531Browse 0Like weng, zitao Read more
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