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FunPlus Ventures into "Loot & Extract" with New Lightweight SLG Bone War

2025年12月12日 1Browse 0Like 0Comments
If we were to rank the most popular gameplay styles of the year, "Loot & Extract" would undoubtedly be among the top. The impressive data from "Delta Force" with daily active users surpassing 30 million, alongside "Escape from Duckov" achieving a million evacuations, consistently confirms that this genre is in a period of explosive growth.

What’s particularly noteworthy is that "loot & extract" is breaking the boundaries of traditional shooting games, beginning to penetrate the heavy category of SLG.

Recently, AppGrowing observed that an increasing number of SLG developers are gravitating towards "Loot & Extract" gameplay. For instance, FunPlus launched "Bone War" last month, integrating a "top-down shooting + loot & extract" model similar to that in "Escape from Duckov," based on SLG long-term development, resource management, and alliance competition.

The incorporation of "loot & extract" gameplay may become a new trend for games looking to break the conventional mold of the SLG genre.

01. Simplifying Loot & Extract for a Lightweight Experience

"Bone War" adopts a structural design similar to "Last War," presenting game content to players progressively through mechanisms like map unlocking and terrain exploration.

In this process, "Bone War" integrates various casual mini games, such as numerical gates and vehicle selection, guiding players to unlock content and expand territories, ultimately transitioning to a main city management model akin to SLG. This gradual growth system enhances players' long-term motivation while lowering the understanding threshold for the game.

While retaining core SLG elements, the game innovatively incorporates "loot & extract" gameplay. This feature officially activates when the main storyline reaches the third level, allowing players to control heroes leading squads into battle to complete missions and search for resources to enhance their combat power.

However, the design of the "Search" and "Retreat" elements is relatively simplified, focusing more on creating an enjoyable "mowing" experience.

For example, in typical "loot & extract" gameplay, the "Search" aspect often emphasizes "uncertainty," with varying values of resources uncovered each time, sustaining players' anticipation and motivation for repeated play. Yet, in "Bone War," the search process is designed as a fixed operation, with the resources and troop numbers obtained being relatively constant, primarily aimed at boosting combat power to advance tasks, thereby reducing the excitement associated with randomness.

At the same time, the retreat points only open after completing the current level’s tasks, further weakening the strategic aspect of traditional "loot & extract" gameplay, which typically allows for "anytime retreats at one's own risk," leading to a more linear progression and overpowering combat.

Regarding the "Combat" aspect, it is somewhat similar to the design of the "numerical gates," aimed at quickly increasing the number of combat units to create a "mowing" sensation. However, the distinct point is that "Bone War" relies on the core mechanic of "rescue companions" to gain "troops." By rescuing soldiers on the battlefield and integrating them into the squad, players can directly enhance their squad size and combat power.

Moreover, almost every soldier in the game has an independent health bar, making damage and strength changes during battles visibly clear, providing players with instant tactical feedback.

Despite the relatively lightweight approach to "loot & extract," it creates a natural connection through its level structure and main gameplay, forming a cycle of "entering the battlefield - rescue operations - retreat - new level." The soldiers and resources gained during this process directly feed back into the SLG main city’s development system.

This design meets SLG players' demands for long-term development while providing a stimulating short-cycle experience through "Search-Combat-Retreat," allowing players to establish a tighter tactical loop between resource accumulation, strength enhancement, and task completion.

02. Limited Advertising, Side-Game Remains Dominant

Currently, "Bone War" is still in the early optimization phase, and its advertising strategy is relatively restrained, with overall volume not high. AppGrowing shows that its highest single-day ad placements are close to only around 300.

In terms of targeted advertising regions, the game is clearly focused on Tier 1 markets in Europe and the US, such as the United States, the United Kingdom, and France. Users in these areas not only have a mature gaming payment habit but also have a significantly higher acceptance and payment depth for the SLG genre compared to other markets.

Additionally, "Bone War" shares a high degree of similarity in art style with FunPlus's previously launched lightweight SLG "Crown of Bones." According to AppGrowing, the two games show consistent trends in material creativity and advertising strategy. Both titles primarily focus on side-game creatives in their ad campaigns and maintain a relatively conservative overall advertising scale.

By employing verified advertising models to reduce trial-and-error costs and enhance advertising efficiency, vendors commonly utilize this buy-in marketing strategy. However, due to the more diverse side-game integrated into "Bone War," its advertising strategy exhibits differences in detail. Specifically, the types of materials used are more varied, encompassing various types such as numerical gates, tower defense, and mazes.

For instance, the "numerical gate" material features visually impactful scenes showcasing numerous enemies being defeated in explosions, freezing effects, and continuous laser outputs. It comprehensively displays the entire gameplay process, from initial shooting, weapon upgrades, to environmental interactions and the final Boss battle.

Additionally, the continuously bouncing numbers on the screen and the increasing number of teams provide users with clear feedback on progress and a sense of achievement, amplifying the satisfaction of mowing down enemies.

In addition to acquiring users through side-game to ensure basic conversion efficiency, "Bone War" concurrently tests market reactions with materials for the "loot & extract" gameplay. Some materials directly demonstrate core elements such as top-down shooting, squad tactical cooperation, and evacuation countdowns, aiming to filter out targeted users who are genuinely interested in integrated gameplay.

According to the AI analysis feature of AppGrowing, the core content strategy summarized from this type of material reveals that it centers around quickly presenting the tactical loop of "collecting resources → combat defense → gaining rewards," intuitively conveying the enjoyment of the game and helping potential players quickly understand the fun. The narrative of conflict is constructed through zombie invasions and the heroic defense of player characters, making the advertisements more attractive.

"Bone War" utilizes a "dual-track parallel" advertising strategy that attracts players seeking a lightweight SLG experience while laying a solid foundation for uncovering core users and enhancing long-term retention.

03. Why the Sudden Shift to "Loot & Extract"

The "involution" in the SLG category has persisted for several years, with many vendors caught in a competitive deadlock. Take Century Games as an example; by combining with simulation management, they created the lightweight SLG "Whiteout Survival," achieving global success. This spurred many vendors to attempt similar models, launching various themed simulation SLG.

Lilith's "Palmon: Survival," released earlier this year, further integrated the currently popular "palmon" gameplay on the basis of simulation management, showing a differentiated exploration trend.

This is largely due to the continuously rising user acquisition costs while users' novelty has been declining, prompting vendors to urgently seek differentiated breakthroughs. This trend of involution has finally shifted towards "loot & extract"

It's not surprising—currently, the "loot & extract" gameplay has already achieved high popularity due to products like "Delta Force" and "ARC Raiders," becoming a new favorite in shooting and competitive fields. By combining this high-attention gameplay with SLG, vendors aim to capitalize on "borrowing power," lowering the cognitive threshold for users while injecting freshness into the increasingly fixed SLG genre, creating a differentiated memorable point right from the marketing phase.

At the same time, players' demands for gaming experiences are increasingly diverse, and their tolerance for singular gameplay has significantly decreased. Notably, mid-to-heavyweight SLG like "Rise of Kingdoms," although strong in strategy, can easily fall into a cycle of "repetitive operations—waiting—conflict explosion," leading to player fatigue.

The randomness and fast-paced elements introduced by "loot & extract" not only satisfy SLG players' pursuit of depth in strategic operations but also provide immediate operational feedback. After strategizing, players can validate their skills in "loot & extract" stages, further increasing their sense of achievement.

For example, a recent overseas test by OURPALM of "Last Stronghold" allows players to directly control units trained in SLG gameplay within the "loot & extract" stages. This gameplay also brings a more exciting periodic experience, effectively alleviating the boredom caused by long-term SLG operation.

More critically, in SLG, elements like resources and troop strength can be understood as the strength of equipment, material drops, or support skills in "loot & extract" stages. Conversely, the equipment and tactical items obtained in "loot & extract" can enhance SLG combat power or alliance contributions. This natural connection forms a sustainable resource cycle.

In addition to FunPlus and OURPALM, several other companies such as IGG and 4399 have begun to enter the "loot & extract + SLG" track, and market interest in related products continues to rise.

Among them, IGG's "Oasis Escape" has taken a bold approach in its thematic choice, adopting a rarely seen island theme with a vast open map space allowing players to freely explore resources. Since beginning testing last year and integrating "search, attack, retreat" gameplay this year, the ongoing content iteration reflects vendors' confidence in the long-term growth.

Although most "SLG + loot & extract" products are still in the testing phase with limited market data, the current product quality suggests that their future performance is worth continued attention.

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Last updated:2025年12月12日

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