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Mobile Game Analysis

Leyi Launches Hit SLG Seque:In Just Two Months, Generating Over 10 Million

In 2019, Leyi launched the SLG game "West Game," set in the American Westward Expansion era. With its differentiated theme and mature operations, the game quickly attracted a large number of users. As of now, the game has accumulated approximately 27 million downloads and generated over 1.4 billion yuan in revenue. However, since "West Game," Leyi seems to have hit a growth bottleneck. Despite the company's ongoing high-frequency testing of various SLG new games, it has failed to find a product capable of succeeding "West Game" and taking on the company’s revenue banner. Recently, AppGrowing observed that Leyi has launched the sequel to the "West Game" IP, "West Game II," which officially entered public beta on September 21. The data […]

2025年12月19日 0Comments 10Browse 0Like App Growing Global Read more
Data Reports

October 2025 Mobile Game Advertising Review

The following analysis of mobile games marketing trends for September 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms.In the ranking of overseas mobile game advertising by category, casino, casual, and puzzle games occupy the top three spots. Among new app releases, casino games maintain the lead, accounting for 53.85%. Casual games come second, with nearly 27.31% of new app releases. puzzle games account for 16.76%. Notably, although the overall number of arcade game ads is relatively small, new arcade apps constitute 22.46%, surpassing puzzle titles. The top three in advertising volume are puzzle, casual, and role-playing games. However, when considering creative material count after de-duplication, strategy games surpass action titles. […]

2025年11月21日 0Comments 60Browse 0Like App Growing Global Read more
Mobile Game Analysis

Sword of Justice Surges Across Global Charts as NetEase’s MMO Expands Its Overseas Footprint

"Foreign players are learning Song Dynasty history through the game." Since its global launch on November 7, NetEase's MMORPG "Sword of Justice" has generated trending discussions across major social media platforms worldwide. In the game, players explore the Hongqiao Bridge in Bianjing, experiencing the scenery of 'Qingming Shanghe Tu'. Through interactive storylines, they also engage with classical Chinese poetry. This international release has successfully introduced traditional Chinese cultural elements and aesthetic values to global gaming audiences. From the very first day of launch, the game dominated charts in multiple countries, topping the free sections of App Store and Google Play in Japan, Thailand, Malaysia, and other nations.   01. Light Character Progression + Heavy Social Interaction As a highly culturally […]

2025年11月14日 0Comments 76Browse 0Like App Growing Global Read more
Monthly Report

September 2025 Mobile Game Advertising Review

The following analysis of mobile games marketing trends for September 2025 is based on advertising data from AppGrowing across 50 countries and regions, and 28 global media platforms.In the ranking of overseas mobile game advertising by category, casual, entertainment, and puzzle games occupy the top three spots. Among new app releases, entertainment games maintain the lead, accounting for 48.11%. Casual games come second, with nearly 29.67% of new app releases. puzzle games account for 18.72%. Notably, although the overall number of arcade game ads is relatively small, new arcade apps constitute 24.09%, surpassing puzzle titles. The top three in advertising volume are casual, puzzle, and role-playing games. However, when considering creative material count after de-duplication, puzzle games surpass casual titles. […]

2025年10月31日 0Comments 122Browse 0Like App Growing Global Read more
Mobile Game Analysis

Seven Years Sharpening the Blade: Destiny: Rising Carves Out a New Path for NetEase in Shooters

At the end of last month, Destiny: Rising made its global debut, immediately claiming the No.1 spot on the U.S. iOS download chart and peaking at No.22 on the top-grossing list. Seven years have passed since NetEase invested $100 million in Bungie in 2018 and announced a new joint project. In that time, the mobile shooter landscape has been largely dominated by incumbents. Why, then, has Destiny: Rising managed to shake up the market—and what does this breakthrough mean for NetEase? 01.Why Destiny: Rising Stood Out Part of the success lies in the strength of the Destiny IP. The original Destiny launched in 2014 with first-day sales reaching $500 million, while Destiny 2 became the best-selling U.S. title of 2017 […]

2025年9月4日 0Comments 786Browse 0Like weng, zitao Read more
brief

Advertising Strategy Analysis of Acecraft: Sky Hero | AppGrowing

Recently, Acecraft: Sky Hero broke into the upper ranks of the U.S. iOS download charts. The title is published by Moonton, best known globally for Mobile Legends: Bang Bang. What sets Acecraft: Sky Hero apart is its distinctive retro rubber hose animation style, a visual choice rarely seen in today’s mobile market. This article draws on AppGrowing data to examine the game’s advertising strategy. Advertising Overview According to AppGrowing, the Android version of Acecraft: Sky Hero launched a total of 13,255 ads, spanning 74 regions and 13 platforms. In-Feed ads dominated placements with over 56%, followed by Rewarded Video (21%) and Native (11%). From a creative perspective, videos made up nearly 69%, including 23% standard video and 45% vertical video, […]

2025年9月3日 0Comments 830Browse 0Like weng, zitao Read more
brief

Advertising Strategy Analysis of Destiny: Rising | AppGrowing

Destiny: Rising is a sci-fi RPG shooter mobile title jointly developed by NetEase and Bungie, based on the Destiny IP and set in a parallel timeline during the post-Dark Age. The game launched its first closed Alpha test on November 1, 2024, and was officially released worldwide on August 27, 2025. This article draws on AppGrowing data to analyze Destiny: Rising’s advertising strategy. Advertising Overview According to AppGrowing, the Android version of Destiny: Rising ran a total of 1,829 ads, spanning 26 regions and 11 platforms. In-Feed ads accounted for over 71%, followed by Rewarded Video (17%) and Native (6%). In terms of creative format, videos made up nearly 80%, with standard video ads exceeding 40% and vertical video close […]

2025年8月29日 0Comments 681Browse 0Like weng, zitao Read more
Mobile Game Analysis

Century Games’ Global Breakthrough: From Acquisition Gamble to Industry Kingmaker

In Sensor Tower's latest global revenue ranking, Kingshot joined Whiteout Survival at the top, securing both the No.1 and No.2 spots for Century Games. Meanwhile, its newly launched merge title, Tasty Travels: Merge Game, also entered the chart at No.29. The company has become nothing short of a hit factory. Riding its momentum, parent company Century Huatong's stock price has surged, with market capitalization surpassing ¥100 billion (≈ US$13.8 billion) in July 2025—cementing its status as a leading A-share gaming giant. Looking back, Century Huatong's ¥6.939 billion acquisition of Century Games from FunPlus was seen by many as a high-stakes gamble. A decade later, it is now considered a masterstroke. 1. A ¥6.9B Acquisition and the ¥2B Performance Gamble Rewind […]

2025年8月29日 0Comments 900Browse 0Like weng, zitao Read more
brief

Advertising Strategy Analysis of Tiles Survive! | AppGrowing

In March 2025, FunPlus launched the Android version of Tiles Survive! across multiple regions. The title blends simulation management with 4X gameplay, positioning itself directly against today’s most profitable 4X hit, Whiteout Survival. Notably, Whiteout Survival itself was developed by Century Games, a studio FunPlus sold to Century Huatong in 2018. This article, drawing on AppGrowing data, examines the advertising strategy behind Tiles Survive!. Advertising Overview According to AppGrowing, the Android version of Tiles Survive! ran 10,299 ads across 60 regions and 8 ad platforms. Ad format mix: In-Feed ads dominated at 73%, followed by Native at 12%, and Rewarded Video at around 8%. Creative assets: Videos made up the clear majority at 85%+, with images accounting for less than […]

2025年8月22日 0Comments 809Browse 0Like weng, zitao Read more
Monthly Report

July 2025 Non-gaming App Advertising Review

Here is an analysis of the global non-gaming App user acquisition marketing trends for July 2025, based on ad data from 50 countries/regions and 28 global media platforms, according to AppGrowing's report. In July 2025, tool apps continued to account for the largest share of active advertisers among global applications, with the highest proportion of new advertisers as well, rising further to 26.16%. Beyond tools, the share of new advertisers also exceeded 10% in both the entertainment and education categories. From an ad volume perspective, entertainment once again topped the charts, with short-drama and novel apps maintaining large-scale ad placements. Yet when measured by the number of unique creatives, shopping apps retained the lead. Looking at creative formats and video length […]

2025年8月22日 0Comments 1816Browse 0Like weng, zitao Read more
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