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Data Reports

AppGrowing Data Report: A Review of Mobile Game Advertising in 2024 H1

In H1 2024, the global mobile game advertising market continued to show signs of recovery. Over 6,000 new mobile games launched advertising campaigns in the second quarter, marking a significant increase from the first quarter. However, if we look back at the data from 2023, it is evident that since Q4 2023, there has been a steady decline in ad volume in the global mobile gaming market. Game developers are adopting a more cautious approach to user acquisition through advertising, reflecting the increasing competition in the international mobile game advertising arena. Despite this, as advertising has become a standard method for acquiring users, game companies still place significant emphasis on marketing. Meanwhile, Chinese developers remain actively engaged in overseas markets, […]

2024年7月26日 0Comments 1874Browse 0Like weng, zitao Read more
Mobile Game Analysis

How Did SP-Game Successfully Launch Two Games In Just Six Months?

This year, discussing mobile game inevitably includes the topic of mini-games. Thanks to the outstanding performance of the mini-game "BangBang Survivor" (Chinese name: 向僵尸开炮), SP-Game has become a notable player in the game market. Recently, SP-Game has taken new actions in the Hong Kong, Macau, and Taiwan regions. On July 11, they launched "見習狩獵家" which has achieved impressive market results, reaching as high as 3rd place on the Hong Kong iOS game sales ranking, and 4th in Taiwan and Macau. Instead of adopting mainstream fantasy or the highly competitive wuxia themes, "見習狩獵家" opts for a unique primitive tribal theme. To enhance its thematic appeal, "見習狩獵家" integrates pet-raising elements and introduces dragons, a fantasy creature with global influence, amplifying the game's […]

2024年7月19日 0Comments 1174Browse 0Like weng, zitao Read more
Monthly Report

April 2024 Non-gaming app Advertising Review: the Surge in Entertainment App Launches and Remini's Viral "Clay Filter"

In April 2024, the global app advertising landscape saw a consistent focus on Shopping, Tool, and Finance apps, with a notable shift towards Entertainment apps in terms of new launches. According to AppGrowing's analysis of ad data from 50 countries/regions and 25 global media platforms, Shopping apps maintained their lead in ad volume, while Tool held the second spot. However, Entertainment apps emerged as the most active category for new app introductions. The ad creatives for non-gaming ads were predominantly under 15 seconds, highlighting the trend for concise and impactful marketing strategies. In the Top 30 Non-gaming App Developers, Chinese developers made a significant presence, with 12 out of 30 spots, largely focusing on Shopping apps. Temu secured the top […]

2024年5月17日 0Comments 2173Browse 0Like App Growing Global Read more
Data Reports

AppGrowing White Paper: A Review of Mobile Game Advertising in 2024 Q1

In the fast-paced world of mobile gaming, where user attention is a scarce resource, the art of advertising has become as crucial as the games themselves. At AppGrowing, we've been closely monitoring these trends, illuminateing the path for developers and marketers alike, and guiding them through the labyrinth of modern advertising strategies. AppGrowing's latest white paper, "Strategy and Creativity on Mobile Game Advertising 2024 Q1", distills the essence of what's working, what's new, and what's next in mobile game advertising. In this article, we'll share a glimpse into our findings and how they can empower your marketing efforts.   Click to Access the Full PDF The Hybrid Casual Revolution The hybrid casual game is emerging as a powerhouse in the […]

2024年5月14日 0Comments 2468Browse 0Like App Growing Global Read more
Monthly Report

April 2024 Mobile Game Advertising Review: the Success Story of Netmarble's New Game "Solo Leveling: Arise"

Throughout April, the mobile gaming market saw a continued emphasis on casual games as the mainstay for advertising efforts. Casual games remained at the forefront in terms of ad volume and the number of apps, with Puzzle games following closely behind. Both categories saw over 18% of new apps in the month. According to AppGrowing's analysis based on advertising data from 50 countries/regions and 25 global media platforms, in April, 9 Chinese developers made it to the top 30 list of mobile game developers in terms of number of ads, primarily focusing on mid/hard-core game categories. IGG and Yotta Games secured spots in the Top 5, both being leading developers in the strategy game (SLG) market. Looking at the Top […]

2024年5月14日 0Comments 1497Browse 0Like App Growing Global Read more
Data Reports

Mar 2024 Global Mobile App Advertising Review - 6 Chinese Publishers Made Top 10. "Soul Social" App Ad Strategy Analysis

Here is AppGrowing's analysis of the global mobile App advertising markets in March 2024, based on advertising data from 25 global media platforms in 50 countries/regions.   01 Advertising Trends   In March 2024, the weekly ad volume of global apps was stable, basically above 4M. App volume showed a growing trend, with close to 50K products in week 5. Creative volume has grown significantly compared to February, above 1M per week. In terms of a single day, the peaks of App ad volume and App volume both appeared in the latter half of the month. The peak of ad volume was on March 18th at 3.45M+. The peak of App volume was on March 21st at nearly 50K. By region, the Top 3 in ad volume this month were North […]

2024年4月29日 0Comments 2031Browse 0Like App Growing Global Read more
Monthly Report

Mar 2024 Global Mobile Game Advertising Review - SayGames Reigned at the Top, Perfect World and Seasun's new games Competed Fiercely

Here is AppGrowing's analysis of the global mobile game advertising markets in March 2024, based on advertising data from 25 global media platforms in 50 countries/regions.   01 Advertising Trend   In March, the weekly mobile game ad volume was above 2M. App volume remained above 25K, with increased competition. Creative volume was stable and grew slightly, above 500K in a single week. Both ad volume and app volume peaked at the beginning of the month. Over 1.77M ads on March 3, a significant increase from February. App volume peaked at 22,870 on March 4th. Looking at the markets, the Top 3 are North America, Southeast Asia, and Western Europe. North America accounted for 33.9% of ad volume. Latin America, Japan & Korea also accounted for more […]

2024年4月23日 0Comments 1486Browse 0Like App Growing Global Read more
Data Reports

数据报告 | 《游戏出海移动广告创意与策略白皮书(2024Q1)》

2024 年第一季度,AppGrowing 国际版 监测到约 3.6 万款手游 App 在海外市场投放了广告,这一数字同比 2023 年第一季度提升了 25.8%,环比 2023 年第四季度增长了3.3%。其中,约 1.3 万的手游为首次投放广告,环比低于 2023 年第四季度,但相较于 2023 年第一季度仍有一定的增长。 尽管第一季度可能不是大多数游戏公司选择发布新游的首选时间,但两组数据整体上仍显示出海外手游市场的活力和增长势头,同时也反映出游戏行业对市场的信心以及对广告作为推广手段的重视。 AppGrowing 国际版 四周年庆之际,我们正式发布《游戏出海移动广告创意与策略白皮书(2024Q1)》。 这份报告详细分析了 2024 年第一季度的海外手游广告市场趋势,探讨了混合休闲游戏的崛起、中重度游戏的副玩法买量策略,以及 AI 技术在广告创意中的应用,为广大出海从业者提供有关行业发展、市场趋势和竞争分析的深入见解。 透过这份数据,我们观察出以下三个市场演变趋势: 混合休闲游戏的崛起推动了广告创意内容的进化,要求广告团队不断探索新的创意表现形式,以更精细化的内容吸引高价值玩家的注意力。 中重度游戏正在竞相追逐副玩法买量策略,但该策略是一把会同时影响获客成本与玩家留存的双刃剑,更考验游戏厂商的市场团队能否及时捕捉潜力新玩法,并积极反馈到游戏的副玩法设计过程中。 有效利用 AI 技术,可以降低成本并提高工作效率,但同时也对广告团队提出了更高的技术和策略要求。 无论是产品类型转变所引发的广告内容创新,还是技术爆发所带来的工作流变革,快速演变的外部趋势都对广告营销策略产生了深远的影响。面对日益复杂的海外手游市场,游戏厂商更需要提升自身数据驱动能力、本地化适配能力以及创意捕捉能力。 因此,除了具体的营销策略和创意分析,现阶段游戏厂商还需要从宏观角度审视整个市场和竞争对手的战略布局,例如头部厂商如何分配他们的广告投入,以及哪些产品的广告投入正在飞速增长,以形成“市场整体趋势→竞对战略布局→产品营销策略变化→广告创意精细化分析”的策略全面分析体系。 以 4399 的《菇勇者传说》为例,这款爆款小游戏陆续上线了中国港台、日本、韩国、欧美等市场,但是产品的具体广告投入分配是什么样的?通过 AppGrowing 国际版 的“全球发行洞察”功能,我们可以快速触达厂商视角下的全球布局策略。 我们从该厂商 1-3 月的广告量 Top 产品列表可以看到,韩国是《菇勇者传说》投入最多的市场,1 月和 2 月均是韩服拿下广告量第一,直到 3 月国际服上线,4399 才将营销重点转移到国际服的上线大推上,但韩服的广告量仍排在第二位。 游戏厂商对不同地区市场的广告投入占比,一定程度上也能反映出该厂商的差异化出海营销思路。比如我们观察网易的海外广告投放地区分布,可以看到欧美和拉美是主要投放地区。日本是网易出海的主力市场,有着《荒野行动》《第五人格》等长线爆款产品,但本土发行更多注重品牌营销,因此网易并未对其投入过多广告,仅以小规模买量维持稳定曝光。 流量竞争内卷之下,广告营销团队需要进一步细化广告行为动向分析,结合游戏产品的运营周期,将广告投放行为划分为多个具有特定目标和策略的阶段,如预热期、大推期、稳定期、节点营销期等。通过对产品营销周期不同阶段的对比分析,市场团队能够更加精准地洞察竞对和调整广告策略以适应产品在不同营销周期阶段的需求,从而实现阶段性的市场目标。 比如我们通过分阶段分析《Honor of Kings》在第一季度的广告数据,可以清晰地观察到其在全球市场布局中的策略调整和重心转移。广告投放从最初的以巴西市场为主,到后来的向中东和北非地区扩张,这一策略调整显示了其对不同地区市场潜力的评估和把握。 更多市场大盘数据复盘、出海营销趋势洞察及厂商发行策略分析,详见《游戏出海移动广告创意与策略白皮书(2024Q1)》原文。点击下方链接,即刻获取报告完整PDF。 *以上相关广告素材由 AppGrowing 国际版 采集于公开之信息,仅为研究分析所用,相关版权归原著者所有。内容仅供一般性参考,不应视为针对特定事务的意见或依据。 关注公众号“AppGrowing出海观察”,或立即注册 AppGrowing 国际版 了解更多移动广告策略分析。 MORE: 2021 Mobile Games Advertising White Paper A glance at the global mobile games advertising for 2021, publishers thrive and the number of global mobile game advertisements keeps growing fast. Media buying is still the key user acquisition method for mobile game advertisers. ... Q1 2023 Mid Core & Hard Core Mobile Games Global Advertising Report 2022 was a year of advertising contraction for the global mobile gaming industry, a trend that continues into Q1 2023,... Annual Report: 2023 Global Mobile Game Advertising Trends The global mobile gaming market returns […]

2024年4月12日 0Comments 3923Browse 0Like App Growing Global Read more
Mobile Game Analysis

Funtap's Treasure Chest Game Tiểu Yêu Tầm Đạo Rapidly Succeeds in Vietnam to Become Another Category Leader?

Funtap officially released the mobile game Tiểu Yêu Tầm Đạo on February 28. Previously, the game has achieved brilliant results in global markets. According to AppGrowing, the game has been in the top 10 of App Store games for two weeks in a row and has occupied the No. 1 spot on Google Play role playing. Source: AppGrowing   01 Funtap's Treasure Chest Game Publishing Attempt   Treasure Chest games are often known as minigames in hardcore RPGs. Now, it has been extracted as the core gameplay of a light-core mobile game. All the players have to do is acquire treasure chests and open them. The way of gaining treasure chests and the battles after getting equipment are usually associated […]

2024年3月27日 0Comments 1967Browse 0Like App Growing Global Read more
Data Reports

MoboReels Ranked No. 2 Most Advertised App on iOS. Shopping Led the Ad Scale - Feb 2024 Global Mobile App Advertising Review

Here is AppGrowing's analysis of the global mobile App advertising markets in February 2024, based on advertising data from 25 global media platforms in 50 countries/regions.   01 Advertising Trends   Weekly, February 2024 saw fluctuations in global App Ad Volume. Week 4 showed the most, close to 4M, and also the most in terms of App Volume, over 44K. Creative Volume grew marginally, at over 800K per week. In terms of a single day, the peak in Ad Volume and App Volume occurred in the latter part of the month, both on February 24th. Ad Volume amounted to 261M and App Volume was 41,075. Regionally, the Top 3 regions in terms of Ad Volume are North America, Western Europe, […]

2024年3月21日 0Comments 1644Browse 0Like App Growing Global Read more
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Data Report | Creative & Strategic Trends in Global Mobile Advertising(2025Q1) LTGAMES Expands into Short Dramas with Strategic Investment and Overseas Hiring After Whiteout Survival pulled in $2 billion, Century Games Eyes Its Next Breakout Hit March 2025 Non-gaming App Advertising Review:Short Drama is Growing Rapidly, with 9 Chinese Publishers Enter Top 30 March 2025 Mobile Game Advertising Review:FunPlus’s Superhero-themed 4X Game is Gaining Momentum A Single Game Drives 110% Revenue Growth, as Leniu Games Achieves Global Transformation in Just Three Years
从基建、方法论到文化出海,2025 年游戏出海有哪些隐藏机会点?AppGrowing 3 月海外小说作品 & 应用洞察March 2025 Mobile Game Advertising Review:FunPlus’s Superhero-themed 4X Game is Gaining MomentumFunPlus 做了一款 DC 题材的 SLG?DC:Dark Legion™策略游戏广告投放策略深度分析 | AppGrowing游戏公司跨界做短剧,这事靠谱吗?LTGAMES Expands into Short Dramas with Strategic Investment and Overseas Hiring
Squid Game - The Latest Hyper Casual Currency Craze January 2025 Mobile Game Advertising Review:Envoy's Advertising Spend Soaring By 4288.16% Chinese Online Literature App: With Giant Leading the Way, How to Succeed in Advertising An SLG Filled With "AI - generated beauties" Is Making Rapid Progress On The US iOS Best - selling Chart "Doge Ads" are back? Glaciers Game, with $300 Million revenue, tripled its marketing expenses in Q1 2023 miHoYo, Tencent, NetEase, and IGG Heavily Advertised, Top Developers from China Lead the New Year- Jan 2024 Global Mobile Game Advertising Review
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