 This article draws on AppGrowing data to examine the game’s advertising strategy.
This article draws on AppGrowing data to examine the game’s advertising strategy.
 This article draws on AppGrowing data to examine the game’s advertising strategy.
This article draws on AppGrowing data to examine the game’s advertising strategy.
 Creative formats mainly consisted of videos, which made up about 40.99% of all creatives.
Creative formats mainly consisted of videos, which made up about 40.99% of all creatives. 

Large-scale advertising began in mid-September, roughly four weeks ahead of launch. Initial campaigns remained modest, with daily volumes below 500 creatives.
By October 1, the number of ad placements exceeded 1,000, though this did not last long.
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The man was lazy and left nothing behind