AppGrowing Global

  • Home
  • Ad Creatives
  • Top Apps
  • Product Feature
  • Pricing
  • Sign Up
  • EnglishEnglish
    • 中文中文
  1. Home
  2. Mobile Game Analysis
  3. This article

Leyi Launches Hit SLG Seque:In Just Two Months, Generating Over 10 Million

2025年12月19日 1Browse 0Like 0Comments
In 2019, Leyi launched the SLG game "West Game," set in the American Westward Expansion era. With its differentiated theme and mature operations, the game quickly attracted a large number of users. As of now, the game has accumulated approximately 27 million downloads and generated over 1.4 billion yuan in revenue.

However, since "West Game," Leyi seems to have hit a growth bottleneck. Despite the company's ongoing high-frequency testing of various SLG new games, it has failed to find a product capable of succeeding "West Game" and taking on the company’s revenue banner.

Recently, AppGrowing observed that Leyi has launched the sequel to the "West Game" IP, "West Game II," which officially entered public beta on September 21. The data has shown a steady increase, with estimated cumulative revenue nearing 14 million yuan across both platforms. This sequel not only prolongs the IP's lifespan but also injects new momentum into Leyi's continued efforts in SLG markets.

 

01 Consolidating the Dominance of Western Themes

Like its predecessor, "West Game II" employs the Western cowboy theme and American realism art style. While attracting veteran users, it also reinforces Leyi’s leading position in this niche genre. However, in terms of core gameplay framework, "West Game II" does not follow the previous model but instead aligns with current mainstream SLG trends by adopting “Casual SLG” as its foundational structure.

Specifically, the game utilizes a mature model validated by "Whiteout Survival" for overall newbie guidance and narrative progression. By delivering a compact storyline, it conveys the game’s worldview to players, helping them quickly establish emotional connections and core objectives. This approach lowers the entry threshold while enhancing immersion and early retention.

In its early gameplay, "West Game II" incorporates the highly discussed “Thronefall-like” mechanism as a core gameplay element to fend off enemy gang invasions. This model not only enriches the gaming experience with fast-paced strategic combat but also directly impacts town restoration progress and resource acquisition efficiency, thus seamlessly transitioning into the subsequent simulation management phase.

In addition to the "Thronefall-like" mechanism, the game also integrates various mini-games, such as shooting and card guessing, all stylized according to the Western theme, presented as “cowboy duels” and “casinos.”

Throughout its overall game experience, "West Game II" aims to create a progressive structure of “light user acquisition → transition to mini-games → core SLG experience.” The straightforward and intuitive gameplay in the initial stages effectively attracts and retains a broad user base, preparing for subsequent more complex and socially interactive core SLG gameplay.

However, despite the good handling of “lightweight” packaging in the early stages, once entering the mid-to-late stages of SLG, the game falls into the common paradigms of traditional mid-core SLGs. The core player objective shifts from “experiencing the story and building the town” to a singular loop of numerical accumulation, meaning ongoing upgrades of buildings and heroes, alongside repetitive PVE and PVP.

This dilution of objectives and gameplay homogenization may lead to a lack of long-term drive for players to maintain engagement after the initial novelty wears off.

Nonetheless, judging by the revenue performance since the game's launch, current users still exhibit a strong willingness to pay. If subsequent updates can design clearer core objectives and progress drivers tailored to the mid-to-late SLG stages, it could significantly enhance user retention and further solidify the game’s potential to succeed "West Game."

 

02 High Investment, High Return

"West Game II" has achieved significant revenue exceeding 10 million in a short period largely due to its extensive user acquisition strategy.

According to AppGrowing, within just a few months, the advertising spend for "West Game II" has rapidly caught up to that of "West Game." Additionally, the ad formats have shifted from predominantly image-based to being led by video content. This transition not only enhances the expressiveness and immersion of the advertisements, but also presents the game's mechanics and worldview more intuitively, effectively attracting potential users.

Furthermore, unlike other SLGs that launch with aggressive advertising pushes, "West Game II" maintained a moderate user acquisition performance within the first month of its launch, averaging only 600 ads daily. It wasn’t until mid-to-late October that it began large-scale user acquisition, peaking at 3,678 ads in a single day.

Analyzing the timeline of ad placements, "West Game II" first launched in the United States, and after validating the product's user engagement and monetization model, gradually and systematically expanded its coverage to other European and American markets.

Data from AppGrowing shows that, unlike its predecessor's use of hardcore realistic style marketing focused on showcasing the game’s worldview, "West Game II" emphasizes creating a casual gaming atmosphere in its advertising campaigns. Moreover, the creative design of the materials is not limited to Western-themed content; it also widely incorporates other themes for packaging.

For instance, one ad features a snow apocalypse theme, showcasing characters rescuing residents in a desolate snowy landscape while collaboratively chopping wood, mining coal, and building a village. This creative delivers a complete narrative from basic construction to large-scale development, providing users with a clear expectation of the game flow. The bright color palette, adorable character designs, and immediate feedback for resource collection and building upgrades offer players a relaxed and enjoyable experience.

"West Game II" has also invested in ads for various mini-games to attract users, such as designing shooting-themed creative materials related to the cowboy duel gameplay, including stealth and rescue scenarios. Most of these materials leverage slow motion, gunfire effects, and explosions to enhance the immersive and tense atmosphere of the game.

In addition to advertising existing gameplay, "West Game II" has also launched numerous ads for unimplemented mini-game concepts, such as digital gates, climbing towers, and Zuma-style puzzle games.

However, as previously noted, once the game progresses into the SLG phases, the gameplay experience moves towards being repetitive and thin, making it difficult to effectively retain users attracted by these casual mini-game ads. This disconnect between early and late game experiences may lead to some users churning due to unmet expectations, thereby weakening the long-term effectiveness of user acquisition campaigns.

03 Why "West Game" Still Prevails

Leyi can certainly be regarded as a low-profile but robust player in the SLG market.

Since entering the gaming field in 2013 and establishing a long-term strategy of "focusing on SLGs," Leyi has targeted the niche of "subject segmentation," launching various products with different themes and gameplay, such as "War of Thrones" and "Blaze of Battle." After accumulating solid R&D experience and capabilities, the company identified a market gap with the "Western cowboy" theme and created the hit SLG "West Game," achieving a breakthrough in genre.

However, since 2022, the monthly revenue of "West Game" has continued to decline, prompting Leyi to urgently seek a new hit product to stabilize its overall revenue. AppGrowing compiled statistics on SLGs tested or launched from 2019 to 2025, revealing that most of its products have performed relatively flat in the market, with revenue levels generally positioned in the lower tier of the industry.

Nevertheless, there are some standout products. For instance, in August 2022, the company launched its first interstellar mech-themed SLG, "Marsaction: Infinite Ambition." This game aligned with the prevailing "SLG+X" development trend by incorporating shooting and Roguelike elements into the traditional SLG framework. Players are allowed to manually select action paths during dungeon exploration and engage in strategy decisions by unleashing character skills during battles, alleviating the monotony of SLG gameplay.

After its launch, the game saw steady monthly revenue growth, accumulating over 180 million yuan, and continues to provide stable income for the company. Leyi also released "Marsaction 2" in 2024 to sustain the IP's popularity and attract returning users from the first installment. Although its initial performance was stable without explosive growth, it maintained a solid market presence, accumulating approximately 62 million yuan in revenue, largely due to the reputation and user base established by its predecessor.

Subsequently, Leyi further focused on alien-themed content, launching "Mecha Fire" in January of this year based on the mainstream WOS-like framework and successfully innovating while inheriting the artistic style and gameplay essence of its past products. Since its launch, "Mecha Fire" has accumulated around 4.7 million downloads with estimated total revenue of 59 million yuan, becoming another key product for Leyi outside the "West Game" series.

Overall, despite testing and launching multiple SLG products, Leyi ultimately chose to develop a sequel for the "West Game" IP due to three main practical considerations: first, with the existing core product revenue entering a natural decline phase, the company urgently needs to create new sources of revenue growth; second, while there are standout works among current products, the quantity remains insufficient, and none have outperformed "West Game"; third, Leyi excels at exploring thematic differentiation based on several relatively stable operational products while keenly following market trends to merge and iterate core gameplay.

Moreover, given the reality of limited financial and time resources, choosing to develop a sequel for the well-recognized "West Game" IP, undoubtedly presents a path with relatively controllable risks and more predictable success rates.

MORE:

  1. After Generating Nearly 10 billion In Revenue With Two Products, Habby's Legendary Studio Launches A New Game In September, a mobile game called Capybara Go! has been launched in a few markets and has achieved good results...
  2. After Whiteout Survival pulled in $2 billion, Century Games Eyes Its Next Breakout Hit According to Sensor Tower, Century Games' Whiteout Survival has raked in a staggering $2 billion in global in-app purchase revenue—this...
  3. Lilith Games' Farlight 84 Stayed Top in SEA, without Mass Advertising until 2 Months after Launch Initially launched in SEA in June 2022, and then globally in April 2023, Farlight 84 is the first shooter game...
  4. How Did SP-Game Successfully Launch Two Games In Just Six Months? This year, discussing mobile game inevitably includes the topic of mini-games. Thanks to the outstanding performance of the mini-game "BangBang...
Tags: advertise mobile games Advertising Analysis Mobile Game Advertising
Last updated:2025年12月19日

App Growing Global

The man was lazy and left nothing behind

Like
< Previous
Stay tuned for latest mobile advertising trends. Subscribe Now!
Stay tuned for latest mobile advertising trends. Subscribe Now!
Categories
  • Adspy
  • Advertising Analysis
  • Advertising Media Analysis
  • brief
  • Data Reports
  • Exclusive Interview
  • Latest Events
  • Mobile Game Analysis
  • Monthly Report
  • Product Features
  • Regional Analysis
  • White Paper
Newest Hotspots Random
Newest Hotspots Random
Leyi Launches Hit SLG Seque:In Just Two Months, Generating Over 10 Million Advertising Strategy Analysis of Where Winds Meet|AppGrowing FunPlus Ventures into "Loot & Extract" with New Lightweight SLG Bone War November 2025 Non-gaming App Advertising Review November 2025 Mobile Game Advertising Review Advertising Strategy Analysis of BLEACH: Soul Resonance|AppGrowing
上线两个月,吸金超千万,乐易网络推出爆款 SLG 续作游戏市场迎来复苏?2030 年收入预计达 3.5 亿美元,增长 6%Merge-2 市场收入暴涨 94%,这一休闲赛道又有新玩法了?Advertising Strategy Analysis of BLEACH: Soul Resonance|AppGrowingNovember 2025 Mobile Game Advertising ReviewNovember 2025 Non-gaming App Advertising Review
Episode - Choose Your Story | Mobile Game Ad Analysis 【Exclusive Interview】From Vietnam to the World: Building a GenAI Photo App That Scales Automated Report Generation: The Secret Weapon to Boost Mobile Marketing Efficiency miHoYo, Tencent, NetEase, and IGG Heavily Advertised, Top Developers from China Lead the New Year- Jan 2024 Global Mobile Game Advertising Review November 2025 Non-gaming App Advertising Review Sep 2023 Global Mobile App Advertising Review - Shop Apps Heavily Advertised for Shopping Festivals
Follow Me
  • facebook
  • twitter
  • linkedin
  • youtube
  • medium

Copyright © 2021 App Growing Gloabl. All Rights Reserved.